BIS fnc getRespawnInventories: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1= Respawn |GROUP1=")
m (Text replacement - "\[\[Category\:Function Group\: Respawn(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
Line 39: Line 39:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Respawn|{{uc:getRespawnInventories}}]]
 
[[Category:Functions|{{uc:getRespawnInventories}}]]
[[Category:Functions|{{uc:getRespawnInventories}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getRespawnInventories}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getRespawnInventories}}]]

Revision as of 15:15, 12 October 2020

Hover & click on the images for description

Description

Description:
Return respawn inventories available for the given target.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, showDisabled, returnAllInfo] call BIS_fnc_getRespawnInventories
Parameters:
target: Namespace, Side, Group or Object
showDisabled: Boolean - (Optional, default false) true to show even inventories disabled by curator
returnAllInfo: Boolean - (Optional, default false) true to return namespace, inventory and role limits (used in the new respawn screen), false to return only inventories
Return Value:
Array of String

Examples

Example 1:
private _respawnInfo = [player] call BIS_fnc_getRespawnInventories;
Example 2:
private _respawnInfo = [west, true, false] call BIS_fnc_getRespawnInventories;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_addRespawnInventoryBIS_fnc_removeRespawnInventoryBIS_fnc_setRespawnInventoryBIS_fnc_getRespawnMarkersBIS_fnc_getRespawnPositions

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section