BIS fnc getRespawnInventories: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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| Return respawn inventories available for the given target.
| Return respawn inventories available for the given target.


| [target, showDisabled, returnAllInfo] call [[BIS_fnc_getRespawnInventories]]
|s1=[target, showDisabled, returnAllInfo] call [[BIS_fnc_getRespawnInventories]]


|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]]
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]]

Revision as of 16:56, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, showDisabled, returnAllInfo] call BIS_fnc_getRespawnInventories
Parameters:
target: Namespace, Side, Group or Object
showDisabled: Boolean - (Optional, default false) true to show even inventories disabled by curator
returnAllInfo: Boolean - (Optional, default false) true to return namespace, inventory and role limits (used in the new respawn screen), false to return only inventories
Return Value:
Array of String

Examples

Example 1:
private _respawnInfo = [player] call BIS_fnc_getRespawnInventories;
Example 2:
private _respawnInfo = [west, true, false] call BIS_fnc_getRespawnInventories;

Additional Information

See also:
Arma 3: RespawnBIS_fnc_addRespawnInventoryBIS_fnc_removeRespawnInventoryBIS_fnc_setRespawnInventoryBIS_fnc_getRespawnMarkersBIS_fnc_getRespawnPositions

Notes

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