BIS fnc kbTellLocal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 34: Line 34:
|x1= <code>["sentence", [<nowiki/>[[player]], [BIS_HQ, "myTopic", "playerSentence1"]]] [[call]] [[BIS_fnc_kbTellLocal]];</code>
|x1= <code>["sentence", [<nowiki/>[[player]], [BIS_HQ, "myTopic", "playerSentence1"]]] [[call]] [[BIS_fnc_kbTellLocal]];</code>


|x2= <code>["conversationStart", [0.5, true]] call [[BIS_fnc_kbTellLocal]];</code>
|x2= <code>["conversationStart", [0.5, true]] call BIS_fnc_kbTellLocal;</code>


|x3= <code>["conversationEnd", [0.5, true]] call [[BIS_fnc_kbTellLocal]];</code>
|x3= <code>["conversationEnd", [0.5, true]] call BIS_fnc_kbTellLocal;</code>


|seealso= [[Conversations]] [[kbTell]] [[BIS_fnc_kbCanSpeak]] [[BIS_fnc_kbCreateDummy]] [[BIS_fnc_kbIsSpeaking]] [[BIS_fnc_kbMenu]] [[BIS_fnc_kbPriority]] [[BIS_fnc_kbSentence]] [[BIS_fnc_kbSkip]] [[BIS_fnc_kbTell]] [[BIS_fnc_kbTopicConfig]]
|seealso= [[Conversations]] [[kbTell]] [[BIS_fnc_kbCanSpeak]] [[BIS_fnc_kbCreateDummy]] [[BIS_fnc_kbIsSpeaking]] [[BIS_fnc_kbMenu]] [[BIS_fnc_kbPriority]] [[BIS_fnc_kbSentence]] [[BIS_fnc_kbSkip]] [[BIS_fnc_kbTell]] [[BIS_fnc_kbTopicConfig]]
}}
}}

Revision as of 22:36, 12 July 2022

Hover & click on the images for description

Description

Description:
Play given sentence, disable radio and/or lower sounds. Will use BIS_fnc_showSubtitle for better effects if channel is DIRECT or VEHICLE.
This function is intended to be used by BIS_fnc_kbTell only.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
[mode, parameters] call BIS_fnc_kbTellLocal
Parameters:
mode: String - can be either "sentence", "conversationStart" or "conversationEnd"
parameters: Array - depends on the mode:
  • "sentence": same parameters as kbTell (receiver, topicName etc.)
  • "conversationStart": [volumeCoef, disableRadio]
    • volumeCoef: Number - a volume multiplier to reduce other sounds but the chat (0.1 = environment volume set to 10%)
    • disableRadio: Boolean - should the radio chat be disabled
  • "conversationEnd": [volumeCoefUsedInStart, disableRadioUsedInStart]
    • volumeCoefUsedInStart: Number - a volume multiplier, shouldn't be used - if < 0 or >= 1, the volume won't be restored
    • disableRadioUsedInStart: Boolean - has the radio chat been disabled and should be restored
Return Value:
Nothing

Examples

Example 1:
["sentence", [player, [BIS_HQ, "myTopic", "playerSentence1"]]] call BIS_fnc_kbTellLocal;
Example 2:
["conversationStart", [0.5, true]] call BIS_fnc_kbTellLocal;
Example 3:
["conversationEnd", [0.5, true]] call BIS_fnc_kbTellLocal;

Additional Information

See also:
Conversations kbTell BIS_fnc_kbCanSpeak BIS_fnc_kbCreateDummy BIS_fnc_kbIsSpeaking BIS_fnc_kbMenu BIS_fnc_kbPriority BIS_fnc_kbSentence BIS_fnc_kbSkip BIS_fnc_kbTell BIS_fnc_kbTopicConfig

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note