BIS_fnc_moveToRespawnPosition

From Bohemia Interactive Community
Revision as of 00:37, 1 February 2021 by Lou Montana (talk | contribs) (Text replacement - " " to " ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - unit to move
position: Object, Group, String or Array
  • Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
  • String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
  • Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
canBeDead (Optional): Boolean - Whether or not dead are allowed:
  • true (Default) - Moved unit and/or object to which unit is moved can be dead
  • false - Both moved unit and vehicle or unit at position (if any) must be alive
Return Value:
Return value needed

Examples

Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note