BIS fnc weaponDirectionRelative: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "‎" to "")
 
(One intermediate revision by the same user not shown)
Line 8: Line 8:
|descr= Returns relative direction vector of given weapon for the given vehicle
|descr= Returns relative direction vector of given weapon for the given vehicle


|s1= [vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]]
|s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]]


|p1= vehicle: [[Object]] - vehicle
|p1= vehicle: [[Object]] - vehicle
Line 16: Line 16:
|p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope
|p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope


|r1= [[Array]] format [[Vector3D]]
|r1= [[Array]] format [[Vector3D]]


|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf>
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf>

Latest revision as of 12:55, 26 April 2023

Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
Return Value:
Array format Vector3D

Examples

Example 1:
private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_vectorDirAndUpRelative weaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note