agents: Difference between revisions

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m (see also)
m (Switching to uniformed upper case for all *UAV* commands)
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|x1= <code>{agent _x moveTo position player} forEach '''agents''';</code>|= EXAMPLE1  
|x1= <code>{[[agent]] _x [[moveTo]] [[position]] [[player]]} [[forEach]] '''agents''';</code>|= EXAMPLE1  


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| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUav]], [[allDeadMen]] |= SEEALSO  
| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 21:07, 6 July 2014

Hover & click on the images for description

Description

Description:
Return a list of agents in the current mission.
Groups:
Uncategorised

Syntax

Syntax:
agents
Return Value:
Array of Team Members

Examples

Example 1:
{agent _x moveTo position player} forEach agents;

Additional Information

See also:
agentcreateAgentisAgentforEachMemberAgententitiesallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 4, 2012 - 10:48 (GMT)
Rocket
Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
Posted on August 1, 2013 - 21:55 (GMT)
Killzone_Kid
Alternatively, to get object from agent reference use agent command.

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