allMissionObjects: Difference between revisions

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|descr= Returns all mission objects which were created by and during the mission with given type or its subtype. In some cases [[allMissionObjects]]. Sometimes [[allMissionObjects]] could be replaced by the much faster [[entities]] command.
|descr= Returns all mission objects which were created by and during the mission with given type or its subtype. In some cases [[allMissionObjects]]. Sometimes [[allMissionObjects]] could be replaced by the much faster [[entities]] command.
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Some of the unusual mission objects that can be detected with this command as well as with [[nearestObject]]:
Some of the unusual mission objects that can be detected with this command as well as with [[nearestObject]]:
* <tt>""</tt> - returns everything like agents, bees, mosquitoes, foot prints (footstep), armed mines...
* <tt>""</tt> - returns everything like agents, bees, mosquitoes, foot prints (footstep), armed mines...

Revision as of 17:45, 6 July 2021

Hover & click on the images for description

Description

Description:
Returns all mission objects which were created by and during the mission with given type or its subtype. In some cases allMissionObjects. Sometimes allMissionObjects could be replaced by the much faster entities command.

Some of the unusual mission objects that can be detected with this command as well as with nearestObject:
  • "" - returns everything like agents, bees, mosquitoes, foot prints (footstep), armed mines...
  • "all" - more restrictive than "": no ambient insects, just agents like rabbits and snakes, no foot prints, tracks, no armed mines
  • "#slop" - blood drop
  • "#mark" - unit footprints
  • "#track" - vehicle tracks
  • "#crater" - explosion crater on the ground
  • "#crateronvehicle" - bullet marks on vehicle
  • "#explosion" - an explosion
  • "#objectdestructed" - building, tree or bush destruction
  • "#soundonvehicle" - sound created with say3D for example
  • "#dynamicsound" - sound source created using createSoundSource
  • "EmptyDetector" - All triggers
  • "Logic" - All game logics
This command is quite performance heavy. Use with caution!
Multiplayer:
Arma 3
This command is ~5 times faster on a dedicated server than on a client. Reason unknown.
Groups:
Object Detection

Syntax

Syntax:
allMissionObjects type
Parameters:
type: String
Return Value:
Array of Objects

Examples

Example 1:
_airObjects = allMissionObjects "Air";
Example 2:
{ deleteVehicle _x } forEach (allMissionObjects "");
Example 3:
_allMObjects =allMissionObjects "All";

Additional Information

See also:
allDeadallGroupsallUnitsentitiesvehiclesallMinesallSimpleObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note