allUnitsUAV: Difference between revisions

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(return is vehicles)
(see also)
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| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] |= SEEALSO  
| [[unitIsUAV]], [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUAVFeed]], [[shownUAVFeed]], [[getConnectedUAV]], [[UAVControl]], [[connectTerminalToUAV]], [[isUAVConnected]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 19:03, 4 July 2016

Hover & click on the images for description

Description

Description:
Return a list of all UAV vehicles.
Groups:
Uncategorised

Syntax

Syntax:
allUnitsUAV
Return Value:
Array of Objects - Array of UAV vehicles

Examples

Example 1:
hint format ["No. of UAV(s) on the map: %1", count allUnitsUAV];
Example 2:
{_x setDamage 1} forEach allUnitsUAV;

Additional Information

See also:
unitIsUAVallCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUAVFeedshownUAVFeedgetConnectedUAVUAVControlconnectTerminalToUAVisUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 10, 2014 - 01:23 (UTC)
AgentRevolution
This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.