hint
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Outputs a hint message on the left upper corner of the screen (in OFP with a ding sound).
The text may contain several lines.
Syntax
- Syntax:
- hint text
- Parameters:
- text: String - the message to write on the screen may consist of any characters. \n indicates a line break.
- Return Value:
- Nothing
Examples
- Example 1:
hint "Press W to move forward. \nPress S to move backwards."
outputs the following message:
Press W to move forward. Press S to move backwards.
Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.
Additional Information
- Multiplayer:
- -
- See also:
- hintC, hintCadet, hintC array, hintC structuredText, hintC text, hintSilent
Notes
Notes
Notes
- ArmAtec
-
Hint can be used with formatting like this:
hint format["Hello %1",player]
- pyro05x
- To remove the hint box from the screen, pass a null string ("") to the command.
hint ""
- Worldeater
- hint happily accepts structured text:
_starL = "<img image='\ca\ui\data\debr_star.paa' align='left'/>"; _starL = _starL + _starL + _starL; _starR = "<img image='\ca\ui\data\debr_star.paa' align='right'/>"; _starR = _starR + _starR + _starR; _title = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t><br/><br/>"; _text = "Bla bla bla bla bla..."; hint parseText (_starL + _starR + _title + _text);
(Tested with 1.14, 1.15 beta and 1.16 beta)