hint

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Introduced in Operation Flashpoint version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Outputs a hint message on the left upper corner of the screen (in OFP with a ding sound).

The text may contain several lines.

Syntax

Syntax:
hint text
Parameters:
text: String - the message to write on the screen may consist of any characters. \n indicates a line break.
Return Value:
Nothing

Examples

Example 1:
hint "Press W to move forward. \nPress S to move backwards."

outputs the following message:

Press W to move forward.
Press S to move backwards.

Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.

Additional Information

Multiplayer:
-
See also:
hintC, hintCadet, hintC array, hintC structuredText, hintC text, hintSilent

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

ArmAtec
Hint can be used with formatting like this:

hint format["Hello %1",player]

pyro05x
To remove the hint box from the screen, pass a null string ("") to the command.

hint ""

Worldeater
hint happily accepts structured text:

_starL  = "<img image='\ca\ui\data\debr_star.paa' align='left'/>";
_starL  = _starL + _starL + _starL;
_starR  = "<img image='\ca\ui\data\debr_star.paa' align='right'/>";
_starR  = _starR + _starR + _starR;
_title  = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>TITLE</t><br/><br/>";
_text   = "Bla bla bla bla bla...";
hint parseText (_starL + _starR + _title + _text);

(Tested with 1.14, 1.15 beta and 1.16 beta)

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