hint

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Introduced in Operation Flashpoint version 1.00Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Outputs a hint message on the left upper corner of the screen together with a ding sound (in OFP, no sound is played in ArmA).

The text may contain several lines.

Syntax

Syntax:
hint String
Parameters:
String - the message to write on the screen may consist of any characters. \n indicates a line break.
Return Value:
Nothing

Examples

Example 1:
hint "Press W to move forward. \nPress S to move backwards."

outputs the following message:

Press W to move forward.
Press S to move backwards.

Known Problems: Avoid hint messages that exceed the screen, as this may lead to crashes.

Additional Information

Multiplayer:
Behaviour unknown.
See also:
hintC, hintCadet, hintC array, hintC structuredText, hintC text

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

ArmAtec
Hint can be used with formatting like this:

hint format["Hello %1",player]

pyro05x
To remove the hint box from the screen, pass a null string ("") to the command.

hint ""

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