camCommand

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Revision as of 17:47, 3 December 2018 by Erentar (talk | contribs) (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands)
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Description

Description:
Executes a command on the given camera / actor object. Known commands for:
  • All camera types - "manual on", "manual off"
  • "camera" - "inertia on", "inertia off"
  • "seagull" - "landed", "airborne"
When you execute camCommand "landed" on a flying seagull, it will land and sit on the floor until you call camCommand "airborne". The camCommand changes are conducted immediately, the command doesn't wait for camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommand command
Parameters:
camera: Object - object of type "camera" or "seagull"
command: String - one of "manual on", "manual off", "inertia on", "inertia off", "landed" and "airborne" corresponding to the description above.
Return Value:
Nothing

Examples

Example 1:
_camera camCommand "manual on";

Additional Information

See also:
cameraEffectcamCreatecamCommit

Notes

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Notes

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Posted on May 23, 2017 - 14:51 (UTC)
SilentSpike
In Arma 3 with the addition of the curator camera type, the following commands are supported: _camera = "CamCurator" camCreate [0,0,0]; _camera camCommand "maxPitch 89"; _camera camCommand "minPitch -89"; _camera camCommand "speedDefault 0.1"; _camera camCommand "speedMax 2"; _camera camCommand "ceilingHeight 5000"; _camera camCommand "atl off"; _camera camCommand "surfaceSpeed off";