isDedicated: Difference between revisions

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m (template:command argument fix)
Line 12: Line 12:
| '''isDedicated''' |= Syntax
| '''isDedicated''' |= Syntax


|p1= |= PARAMETER1
|p1= |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>|= EXAMPLE1
|x1= <code>[[if]] ([[isDedicated]]) [[then]] {[[diag_log]] "Dedicated Server on the run !";};</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[isServer]], [[hasInterface]] |= SEEALSO
| [[isServer]], [[hasInterface]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Return true if the machine (executing the command) is a dedicated multiplayer server. In single player returns false.
Groups:
Uncategorised

Syntax

Syntax:
isDedicated
Return Value:
Boolean

Examples

Example 1:
if (isDedicated) then {diag_log "Dedicated Server on the run !";};

Additional Information

See also:
isServerhasInterface

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 21, 2014 - 14:54 (UTC)
Killzone Kid
if (isDedicated) then { //run on dedicated server only }; if (isServer) then { //run on dedicated server or player host }; if (hasInterface) then { //run on all player clients incl. player host }; if (!isDedicated) then { //run on all player clients incl. player host and headless clients }; if (!isServer) then { //run on all player clients incl. headless clients but not player host }; if (!hasInterface) then { //run on headless clients and dedicated server }; if (!hasInterface && !isDedicated) then { //run on headless clients only };