lightAttachObject: Difference between revisions

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| Attach light to given object at given position on object. |= Description
| Attach light to given object at given position on object. |DESCRIPTION=
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| light '''lightAttachObject''' [object, position] |= Syntax
| light '''lightAttachObject''' [object, position] |SYNTAX=


|p1= light: [[Object]] |= Parameter 1
|p1= light: [[Object]] |PARAMETER1=
|p2= [object, position]: [[Array]] |= Parameter 2
|p2= [object, position]: [[Array]] |PARAMETER2=
|p3= object: [[Object]] |= Parameter 3
|p3= object: [[Object]] |PARAMETER3=
|p4= position: [[Array]] - format [[Position]] |= Parameter 4
|p4= position: [[Array]] - format [[Position]] |PARAMETER4=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1=<code>myLight '''lightAttachObject''' [myVehicle, [-0.5,-0.25,1]];</code>|=
|x1=<code>myLight '''lightAttachObject''' [myVehicle, [-0.5,-0.25,1]];</code>|=
| [[setLightAmbient]], [[setLightBrightness]], [[lightDetachObject]], [[setLightColor]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[triggerAttachVehicle]], [[attachedObject]] |= See also
| [[setLightAmbient]], [[setLightBrightness]], [[lightDetachObject]], [[setLightColor]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[triggerAttachVehicle]], [[attachedObject]] |SEEALSO=


}}
}}

Revision as of 15:42, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Attach light to given object at given position on object.
Groups:
Uncategorised

Syntax

Syntax:
light lightAttachObject [object, position]
Parameters:
light: Object
[object, position]: Array
object: Object
position: Array - format Position
Return Value:
Nothing

Examples

Example 1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];

Additional Information

See also:
setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightattachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehicletriggerAttachVehicleattachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];

Bottom Section

Posted on March 31, 2015 - 04:49 (UTC)
Waffle SS.
When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.