onTeamSwitch: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
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|version2= 1.50


| Defines an action performed when the team switch is finished. Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset.
|game3= tkoh
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#TeamSwitch|TeamSwitch]]}}
|version3= 1.00


NOTE: When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it <tt>[[onTeamSwitch]] {_from [[enableAI]] "TeamSwitch"};</tt> so that the unit continues with [[waypoints]] |= Description
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| '''onTeamSwitch''' commandset |= Syntax
|gr1= Team Switch


|p1= commandset:  [[String]] or [[Code]]  |= PARAMETER1
|gr2= Event Handlers


|p2= |= PARAMETER2
|descr= Defines an action performed when the team switch is finished.
Commandset receives the following special variables: ''_from'' object previous unit, ''_to'' object current unit.
Consecutive use of onTeamSwitch command will overwrite previously set commandset.
{{Feature|important| This command is deprecated. Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma 3: Mission Event Handlers#TeamSwitch|TeamSwitch]]}}
<br>
{{Feature|informative|When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with&nbsp;<sqf inline>onTeamSwitch { _from enableAI "TeamSwitch" };</sqf>) so that the unit continues with [[waypoints]].}}


|p3= |= PARAMETER3
|s1= [[onTeamSwitch]] commandset


| [[Nothing]] |= RETURNVALUE
|p1= commandset:  [[String]] or [[Code]]


|r1= [[Nothing]]


|x1= <code>[[onTeamSwitch]] {[_from, _to] [[execVM]] "myTeamSwitchScript.sqf";};</code>|= EXAMPLE1
|x1= <sqf>onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };</sqf>


____________________________________________________________________________________________
|seealso= [[Team Switch]] [[enableTeamSwitch]] [[onBriefingTeamSwitch]] [[teamSwitch]] [[teamSwitchEnabled]]
 
| [[Team_Switch]], [[enableTeamSwitch]], [[onBriefingTeamSwitch]], [[teamSwitch]], [[teamSwitchEnabled]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
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</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Defines an action performed when the team switch is finished. Commandset receives the following special variables: _from object previous unit, _to object current unit. Consecutive use of onTeamSwitch command will overwrite previously set commandset.
This command is deprecated. Since Arma 3 v1.57 a stackable version of this EH is available: TeamSwitch


When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it (with onTeamSwitch { _from enableAI "TeamSwitch" };) so that the unit continues with waypoints.
Groups:
Team SwitchEvent Handlers

Syntax

Syntax:
onTeamSwitch commandset
Parameters:
commandset: String or Code
Return Value:
Nothing

Examples

Example 1:
onTeamSwitch { [_from, _to] execVM "myTeamSwitchScript.sqf"; };

Additional Information

See also:
Team Switch enableTeamSwitch onBriefingTeamSwitch teamSwitch teamSwitchEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note