execVM

From Bohemia Interactive Community

Jump to: navigation, search
Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Compile and execute SQF Script.

The optional argument is passed to the script as local variable _this.

Script is compiled every time you use this command.

The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.

Syntax

Syntax:
Script (Handle) = argument execVM "filename"
Parameters:
argument Any Value(s) including Nothing at all.
filename String
Return Value:
Script (Handle)

Examples

Example 1:
_Handle = player execVM "test.sqf"; @ScriptDone _Handle

Additional Information

Multiplayer:
Behaviour unknown.
See also:
exec, SQF syntax, Control Structures

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on January 5, 2007 - 12:30
Giova
More about the Returned value:

the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'.


GOOD POINT:

sqf functions launched with execVM will run asynchronously from its caller script/function.

It is possible to manage multi-threading development, by using:

-handle script returned by execVM

-force the thread to terminate by using 'terminate' command

-synchronise a script by using 'ScriptDone' command


BAD POINT:

-sqf funcion cannot return value (because execVM is already returning the thread Handle)

-the variable _time does not work in sqf called with execVM command

Bottom Section

Personal tools
Buy ArmA now!