say3D

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Revision as of 14:20, 8 September 2013 by Killzone Kid (talk | contribs) (locality added)
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Description

Description:
Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unit say3D sound
Parameters:
unit: Object -
sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Alternative Syntax

Syntax:
[unit, target] say3D sound
Parameters:
unit: Object -
target: Object
sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Examples

Example 1:
helicopter1 say3D "Fortunateson"

Additional Information

See also:
saysay2DplaySoundcreateSoundSource

Notes

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Notes

Posted on 7 March 2013
Rocket
The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.

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