playSound
From Bohemia Interactive Community
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Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- selects Sound from CfgSounds declared in the Description.ext file.
Syntax
Examples
- Example 1:
playSound "soundname"
Additional Information
- Multiplayer:
- Behaviour unknown.
Notes
Notes
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion:
For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

