# Ambient Parameters

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See also getAllEnvSoundControllers, SoundControllers.

Dynamic ambient parameters:

**rain**0..1 rain intensity**windy**0..1 wind streght (0 m/s ->0, 20 m/s -> 1)**night**0..1 night "intensity"**deadBody**0..1 is the place close to a dead body? (0 m ->1, 10 m -> 0)

Static ambient parameters:

**meadow**0..1 how much does the surrounding have a character of a meadow**trees**0..1 how many trees are growing in the area**forest**0..1 forest density**hills**0..1 how much is the place "hilly" (160 ASL -> 0, 400 ASL -> 1)**houses**0..1 how many houses or other building are around**sea**0..1 is the place close to a sea? (0 m->1, approx. 100 m->0)**waterDepth**0..M where M is the actual water depth, and 0 on land.**camDepth**0..1 ???

Operators:

- mathematical operators
**randomGen N**float from 0 to N**factor [p,q]**(V-p/q-p) if p <= V <= q, 0 otherwise**interpolate [p,q,r,s]**(V-p/q-p)*(s-r) + r

Parameters can be combined into Simple Expressions, like:

```
"meadow * (1 - rain) * (1 - night)"
"(10 - (5 * rain)) * (1 - sea) * (windy factor [0.2, 0.5])"
"sea - waterDepth" // neat way to retrieve the loveliest beaches/coastal places
"sea - waterDepth + (waterDepth factor [0.05, 0.5])" // ...even more fine tuning w.r.t water depth using factor!
```