CfgIdentities – Arma 3

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Presentation

An identity declaration is done with setIdentity command, and its declaration looks like this:

class CfgIdentities
{
	class SomeGuy
	{
		face = "WhiteHead_10";
		glasses = "G_Tactical_Clear";
		name = "Adams";
		nameSound = "Adams";
		pitch = 1.0;
		speaker = "Male01ENG";
	};
};
See also the Description.ext - CfgIdentities chapter.


Faces

An incorrect face name will revert man's face to Default.
Extraction script can be found on the Biki Export Scripts page.


Glasses


NameSounds

An incorrect nameSound name will mute the callsign. Use "" to revert back to default behaviour.


Speakers

An incorrect voice name will revert man's voice to Default.