Audio: Collision – Arma Reforger
Jump to navigation
Jump to search
Vegetation
Signals:
- BushContact: connected to SoundType parameter on Tree entity
- BushHeight: height of the Bush object. Relies on boundingbox and can deliver unexpected results.
SoundTypes | Signal Value |
---|---|
None | 0 |
Bush | 1 |
Leafy | 2 |
Conifer | 3 |
Stump | 4 |
Withered | 5 |
LeafyDomestic | 6 |
Bush_Leafy | 7 |
Bush_Reed | 8 |
Bush_Small | 9 |
Special
Signals:
- SpecialContact: type of entity the character collides with
- SpecialContactEntityHeight: height of the colliding object; relies on boundingbox and can deliver unexpected results, but can be overridden on the Prefab.
SoundTypes | Signal Value |
---|---|
None | 0 |
Barbed Wire | 1 |