Enfusion Blender Tools: Import/Export ASC Elevation – Arma Reforger

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Example of procedural terrain editing by sticking terrain vertices to a complex shape and then result imported in World Editor

This feature allows to import an ESRI asc grid format into Blender as regular grid mesh as well as to export regular grid mesh back to ASC file (and import it in World Editor).

This tool is a very simplistic implementation that imports the whole file at once; therefore, depending on grid resolution, operations may take some time.


Import ASC File

armareforger-ebt asc file import menu.png

In the Enfusion Blender Tools menu, use Import > ASC elevation.

Once the import is done, Min/Max elevation and Elevation range information is printed out in the Info log.

armareforger-ebt asc file info log.png


Export ASC File

armareforger-ebt asc file export menu.png

Select the terrain object first, then in the BT menu use Export > Terrain to ASC.

Once the export is done, Min/Max elevation and Elevation range info is printed out in Info editor.


Elevation Modification

armareforger-ebt asc file good bad modification.png

The elevation of an imported terrain mesh can be modified in various ways in Blender, e.g via Edit/Sculpt mode or by using procedural approaches.

Terrain mesh is represented as a regular grid and must remain as such after any modifications are done to mesh, otherwise elevation changes can appear in a slightly shifted position.

Edit Mode

In Edit mode, the safest way to prevent such issue is to only shift vertices in the vertical axis by dragging the gizmo's blue arrow which locks movement to Z (vertical) axis.

armareforger-ebt asc file edit mode.png

Sculpt Mode

In Sculpt mode, user can prevent vertices shifting in horizontal plane by locking the X and Y axis in the following menu:

armareforger-ebt asc file sculpt mode.png