Arma Reforger:REST API Usage

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The REST API (RestApi) is a simplified way to call REST requests and handle results/data, allowing to communicate with a web API. This page explains the terminology and how to use the scripting API.

See also the Representational state transfer Wikipedia article.

The REST API is only meant to provide basic REST functionality (GET and POST methods - see HTTP request methods), not full server functionality (like e.g curl).
  • Data size accepted by the API has to be below 1 MB
  • There is no support for custom headers
  • There is limited printout



The context is simply the website URL with which transactions will happen, e.g

A RestContext context can be created with the following:

RestContext ctx = GetGame().GetRestApi().GetContext("");


A callback is a script class handling a request's success, error or timeout.

Once the request happens (asynchronously) the callback methods are called to process the received result.

The scripter is responsible for the callback object's lifetime. Inherit from RestCallback and implement the desired methods to create a custom callback:

class RestCallbackExample : RestCallback { }



class RestCallbackExample : RestCallback { //------------------------------------------------------------------------------------------------ override void OnError(int errorCode) { Print("OnError()"); } //------------------------------------------------------------------------------------------------ override void OnTimeout() { Print("OnTimeout()"); } //------------------------------------------------------------------------------------------------ override void OnSuccess(string data, int dataSize) { Print("OnSuccess() - data size = " + dataSize + " bytes"); if (dataSize > 0) Print(data); // note that Print() will not output strings longer than 1024b to console, check the dataSize! } } class HttpElement { protected ref RestCallbackExample m_callbackExample; //------------------------------------------------------------------------------------------------ void ExecuteRequest() { if (!m_callbackExample) m_callbackExample = new RestCallbackExample(); string contextURL = ""; RestContext context = GetGame().GetRestApi().GetContext(contextURL); // executed request is "get" in "" context (i.e "") // using the HTTP's GET method context.GET(m_callbackExample, "get"); // it is possible to assemble a more complex request using arguments, like this: // ctx.GET(m_callbackExample, "get?x=10&y=5"); } }


class HolderClass { protected ref HttpElement m_HttpElement; void PerformGETRequest() { if (!m_HttpElement) m_HttpElement = new HttpElement(); m_HttpElement.ExecuteRequest(); } }