Vehicle: Wheeled Simulation – Arma Reforger
Input (Controller)
SCR_CarControllerComponent
General
Param | Type | Unit | Description |
---|---|---|---|
Type |
Type of gearbox
| ||
Transmission RND |
bool | Transmission have three settings: reverse, neutral and drive |
Steering speed coefficients
The following are properties for smoothing the digital or small range/insensitive analog input (gamepad thumbstick). The setup should be quick and responsive enough while allowing the player to keep a smooth ride (e.g. by tapping the keys), without having to constantly counter compensate.
Param | Type | Unit | Description |
---|---|---|---|
Steering Forward Speed |
pairs of floats | [vehicle speed in km/h, steering speed in °/s]
|
Pairs of velocity and steering speed at the given velocity |
Steering Backward Speed |
pairs of floats | [vehicle speed in km/h, steering speed in °/s]
|
Pairs of velocity and counter-steering speed (recentering via input) at the given velocity |
Steering Center Speed |
pairs of floats | [vehicle speed in km/h, centering speed in °/s]
|
Pairs of velocity and recentering speed (when no steering input is given / caster effect) at the given velocity |
Throttle
Param | Type | Unit | Description |
---|---|---|---|
Throttle Curve |
pairs of floats | [engine rpm, amount of throttle]
|
Throttle application with respect to engine's RPM |
Reverse Curve |
pairs of floats | [engine rpm, amount of throttle]
|
Throttle application with respect to engine's RPM while in reverse |
Throttle Reaction Time |
float | s
|
Time (in seconds) it takes to get wanted value of throttle - e.g. to interpolate from 0.0 to 1.0 throttle input |
Throttle Turbo Time |
float | s
|
Time (in seconds) to reach wanted value of throttle in turbo mode |
Throttle Turbo |
float | Amount of throttle that is reserved for turbo mode. For instance 0.2 means that without turbo, vehicle will be moving with maximum 0.8 throttle |
Brake
Param | Type | Unit | Description |
---|---|---|---|
Braking Curve |
pairs of floats | [time in seconds, amount of braking force]
|
Brake application over time |
Brake Turbo Time |
float | s
|
Time to reach wanted value of brake in turbo mode |
Engine
Param | Type | Unit | Description |
---|---|---|---|
Max Startup Time |
float | seconds
|
Failsafe time for the engine to start (it can also bypass animations if it is shorter) |
Max Startup Attempts |
float | How many times you can be "stuck" in the startup loop animation | |
Engine Startup Chance |
float | %
|
Probability that each startup attempt has to turn on the engine (0 - 100) (should be tied to engine below "damaged" threshold) |
Air Intakes |
float | array of PointInfo classes
|
Air intake positions in local vehicle space |
Drowning Time |
float | s
|
Amount of time needed to completely drown the engine when all air intakes are underwater |
Shutdown Time |
float | s
|
Amount of time (some) vehicle systems automatically toggle off after the shutdown |
Max Lights Time |
float | s
|
Maximum amount of time the light toggle should take (or if there are no animations) |
Clutch
Param | Type | Unit | Description |
---|---|---|---|
Clutch Uncouple Time |
float | seconds
|
Time to disengage clutch before switching gears |
Clutch Couple Time |
float | seconds
|
Time to engage clutch after switching gears |
Clutch Uncouple Rpm |
float | RPM
|
Engine RPM at which clutch is fully uncoupled while moving off |
Clutch Couple Rpm |
float | RPM
|
Engine RPM at which clutch is fully coupled while moving off |
Clutch Uncouple Factor |
float | Clutch uncouple RPM factor while moving off uphill or downhill | |
Clutch Couple Factor |
float | Clutch couple RPM factor while moving off uphill or downhill | |
Clutch Minimum Position |
float | Minimum clutch position while moving off | |
Clutch Minimum Factor |
float | Minimum clutch position factor while moving off uphill or downhill |
Shifting
Param | Type | Unit | Description |
---|---|---|---|
Slope Smoothing |
float | Factor of filter that smooths out upshift and downshift RPMs | |
Latency |
float | seconds
|
Minimum time between gear switches |
Up Shift Factor |
float | Upshift RPM factor while going uphill or downhill | |
Up Shift Rpm |
float | RPM
|
Engine RPM required for upshifting |
Down Shift Factor |
float | Downshift RPM factor while going uphill or downhill | |
Down Shift Rpm |
float | RPM
|
Engine RPM required for downshifting |
Turbo Shift Factor |
float | Upshifting and downshifting RPM ratio in Turbo mode |
Simulation
VehicleWheeledSimulation
General
Param | Type | Unit | Description |
---|---|---|---|
Solver Type |
Solver selector - only V1 solver is available right now | ||
Solver Update Rate |
Hz
|
Solver update rate in Hz (number of ticks per second) |
Engine
Controls engine power and its other properties. All values must be greater than 0 to be accepted as valid.
The engine is simulated as rotating cylinder around its central axis (simplification of crankshaft).
Param | Type | Unit | Description | References |
---|---|---|---|---|
Inertia |
float | kg.m2
|
Moment of inertia |
https://www.researchgate.net/publication/258176892_Evaluation_of_variable_mass_moment_of_inertia_of_the_piston-crank_mechanism_of_an_internal_combustion_engine |
Max Power |
float | kW
|
Maximum power that the engine can provide |
You can use this calculator to visualize RPM curve
|
Max Torque |
float | Nm
|
Maximum torque that engine can provide (peak torque) | |
Rpm Max Power |
float | RPM
|
RPM where engine outputs maximum power | |
Rpm MaxT orque |
float | RPM
|
RPM where maximum torque is produced | |
Rpm Idle |
float | RPM
|
RPM when engine is idling, e.g. in neutral | |
Rpm Redline |
float | RPM
|
Redline RPM
This parameter is currently ignored | |
Rpm Max |
float | RPM
|
Maximum RPM | |
Steepness |
float | Controls how fast engine can reach max torque. It can be used to flatten the torque curve before max torque rpm are reached | ||
Friction |
float | Engine's braking torque | ||
Output |
Powertrain part driven by the engine (clutch) |
Clutch
Param | Type | Unit | Description |
---|---|---|---|
Max Clutch Torque |
float | Nm
|
Maximum torque that clutch can provide. (1.6*MaxTorque can be a good starting point)
This parameter is currently ignored |
Output |
Powertrain part driven by the clutch (gearbox) |
Gearbox
Param | Type | Unit | Description |
---|---|---|---|
Reverse |
float | Reverse gear ratio | |
Forward |
array of floats | Array of forward gear ratios, order of the values are mapped to gears respectively | |
Efficiency |
float | Transmission efficiency - scales the engine output passed down | |
Output |
Powertrain part driven by the gearbox (differential) |
Differentials
Param | Type | Unit | Description |
---|---|---|---|
Type |
Open | Same torque on both outputs, different rotational speeds | |
LSD | Limited slip differential - limiting rotational difference between outputs. Opens Anti slip and Anti slip torque parameters. | ||
Ratio |
float | Differential ratio (sometime "final drive") | |
Strength |
float | Determines the magnitude of the extra force that is applied to the gripping wheel | |
Output0 |
Powertrain parts driven by the differential (other differential or axle differential) | ||
Output1 |
Axles
Param | Type | Unit | Description |
---|---|---|---|
|
float | Defines how much torque is delivered to this axle. Sum of Torque Share for all axles should be equal to 1 | |
Has Handbrake |
bool | Determines whether this axle is used for handbrakes. Handbrake force is same as Brake Torque |
(Axle) Differential
Param | Type | Unit | Description |
---|---|---|---|
<same as differentials> | |||
Output0 |
Driven wheels | ||
Output1 |
Suspension
Accelerating/braking/turning should noticeably shift the weight of the vehicle. Weight shifting affects the grip of the tires - allowing more grip on the side with more weight. Center of mass should be set realistically high and the tendency to roll should be limited by a sway (anti-roll) bar if necesary, not by setting the CoM below the vehicle or just the wheel center.
Param | Type | Unit | Description |
---|---|---|---|
Max Steering Angle |
float | degrees
|
Specifies the maximum steering angle of this axle, if negative value is given, the axis will steer in opposite direction of the steering wheel. |
Spring Rate |
float |
N/mm |
Spring force per mm. |
Compression Damper |
float |
Ns/m |
Compression damper force per 1m/s. |
Relaxation Damper |
float |
Ns/m |
Relaxation damper force per 1m/s. |
Max Travel Up |
float | m
|
Maximum distance that the suspension can be compressed from modeled position. Standard cars 0.06 - 0.1 m. Off-road cars >0.1 m. |
Max Travel Down |
float | m
|
Maximum distance that the suspension can be expanded from modeled position. Standard cars 0.07 - 0.12 m. Off-road cars >0.1 m. |
Wheel
Param | Type | Unit | Description |
---|---|---|---|
Radius |
float | m
|
Radius of the wheel |
Ratio |
float | Wheel reduction ratio | |
Mass |
float | kg
|
Mass of the wheel on this axle |
Brake Torque |
float | Nm
|
Amount of brake torque applied to each wheel on this axle |
Tyre
Param | Type | Unit | Description |
---|---|---|---|
Rolling Resistance |
float | Currently not used in game
Linearly proportional to speed. Acts against the wheel torque. For limiting acceleration. (in addition to surface property) | |
Rolling Drag |
float | Currently not used in game
Proportional to speed squared. For limiting high speeds. (in addition to surface property) | |
Roughness |
float | m
|
Bumpiness height - how bumpy is the wheel itself (in addition to surface property) |
Longitudinal Friction |
float | Directly affects tyre grip in longitudinal direction | |
Lateral Friction |
float | Directly affects tyre grip in lateral direction | |
Tread |
float | Ratio of the "Thread" - related to how well wheel performs on specific surface. |
Swaybar
Param | Type | Unit | Description |
---|---|---|---|
Stiffness |
float | N
|
Sway bar stiffness ( anti-roll force ) |
WheelPositions
Inertia
- InertiaOverrideEnable
- Enables manual override of vehicle inertia - the way how to "simulate" mass distribution on the vehicle.
- InertiaOverride
- Inertia values around each axis. Copy initial values from diag or via context menu opened on
VehicleWheeledSimulation
on the Entity instance (you have to Apply to prefab later)
- Inertia values around each axis. Copy initial values from diag or via context menu opened on
Aerodynamics
Param | Type | Unit | Description |
---|---|---|---|
Reference Area |
float | m2
|
Drag reference area - see following page for more details https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Drag_area |
Drag coefficient |
float | Drag coefficient - see following page for more details https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Typical_drag_coefficients |
Pacejka
- https://www.edy.es/dev/docs/pacejka-94-parameters-explained-a-comprehensive-guide/
- http://www.racer.nl/pacejka/pacplay.htm
Fill in initial values via context menu opened on VehicleWheeledSimulation
on the Entity instance (you have to Apply to prefab later)
Longitudinal
b0
Param | Role | Units | Typical range | Sample | Description | Dependency |
---|---|---|---|---|---|---|
Shape factor | 1.4 .. 1.8
|
1.5
|
General shape of the curve. Defines the amount of falloff after the peak.
The Pacejka model defines b0 = 1.65 for the longitudinal force. |
Load-independent | ||
b1 |
Load influence on longitudinal friction coefficient (*1000) | 1/kN
|
-80 .. +80
|
0
|
Change of the friction coefficient at the peak.
Positive = more friction with more load. Negative = less friction with more load. |
Load-dependent |
b2 |
Longitudinal friction coefficient (*1000) | 900 .. 1700
|
1100
|
Friction coefficient at the peak (vertical coordinate) *1000. | Load-independent | |
b3 |
Curvature factor of stiffness/load | N/%/kN^2
|
-20 .. +20
|
0
|
Change of the peak’s horizontal position.
Positive = increases ascent rate with load (moves to the left). Negative = decreases ascent rate with load (moves to the right). |
Load-dependent |
b4 |
Change of stiffness with slip | N/%
|
100 .. 500
|
300
|
Peak’s horizontal position specified as “ascent rate”. | Load-independent |
b5 |
Change of progressivity of stiffness/load | 1/kN
|
-1 .. +1
|
0
|
Lineal change of the peak’s horizontal position. Similar to b3 but more lineal and with reverse effect positive-negative.
Positive = decreases ascent rate with load. Negative = increases ascent rate with load. |
Load-dependent |
b6 |
Curvature change with load^2 | -0.1 .. +0.1
|
0
|
Quadratic change of the curvature at the peak.
Positive = more flat with load. Negative = sharper with load. |
Load-dependent | |
b7 |
Curvature change with load | -1 .. +1
|
0
|
Change of the curvature at the peak. Same as b6 but more lineal.
Positive = more flat with load. Negative = sharper with load. |
Load-dependent | |
b8 |
Curvature factor | -20 .. +1
|
-2
|
Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards. | Load-independent | |
b9 |
Load influence on horizontal shift | %/kN
|
-1 .. +1
|
0
|
Change of the horizontal shift.
Positive = shifts to the left with more load. Negative = shifts to the right with more load. |
Load-dependent |
b10 |
Horizontal shift | %
|
-5 .. +5
|
0
|
Curve’s horizontal shift | Load-independent |
Lateral
a0
Param | Role | Units | Typical range | Sample | Description | Dependency |
---|---|---|---|---|---|---|
Shape factor | 1.2 .. 18
|
1.4
|
General shape of the curve. Defines the amount of falloff after the peak.
The Pacejka model defines a0 = 1.3 for the lateral force. |
|||
a1 |
Load influence on lateral friction coefficient (*1000) | 1/kN
|
-80 .. +80
|
0
|
Change of the friction coefficient at the peak.
Positive = more friction with more load. Negative = less friction with more load. |
Load-dependent |
a2 |
Lateral friction coefficient (*1000) | 900 .. 1700
|
1100
|
Friction coefficient at the peak (vertical coordinate) *1000. | ||
a3* |
Change of stiffness with slip | N/deg
|
500 .. 2000
|
1100
|
Peak’s horizontal position at the reference load, specified as “ascent rate”. | |
a4* |
Change of progressivity of stiffness / load | 1/kN
|
0 .. 50
|
10
|
Change of the peak’s horizontal position with load. Smaller value = bigger change with load. | |
a5 |
Camber influence on stiffness | %/deg/100
|
-0.1 .. +0.1
|
0
|
Change of the peak’s horizontal position.
Positive = decreases ascent rate with camber (moves to the right). Negative = increases ascent rate with load (moves to the left). |
Camber-dependent |
a6 |
Curvature change with load | -2 .. +2
|
0
|
Change of the curvature at the peak.
Positive = more flat with load. Negative = sharper with load. |
Load-dependent | |
a7 |
Curvature factor | -20 .. +1
|
-2
|
Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards | ||
a8 |
Load influence on horizontal shift | deg/kN
|
-1 .. +1
|
0
|
Change of the horizontal shift.
Positive = shifts to the left with more load. Negative = shifts to the right with more load. |
Load-dependent |
a9 |
Horizontal shift at load = 0 and camber = 0 | deg
|
-1 .. +1
|
0
|
Curve’s horizontal shift | |
a10 |
Camber influence on horizontal shift | deg/deg
|
-0.1 .. +0.1 | 0 | Change of the horizontal shift.
Same sign as camber = shifts to the left. Opposite sign as camber = shifts to the right. |
Camber-dependent |
a11 |
Vertical shift | N
|
-200 .. +200 | 0 | Curve’s vertical shift | |
a12 |
Vertical shift at load = 0 | N
|
-10 .. +10 | 0 | Vertical shift when approaching zero load.
Must be verified for coherency at the configured minimum load. |
Load-dependent |
a13 |
Camber influence on vertical shift, load dependent | N/deg/kN
|
-10 .. +10 | 0 | Change of the vertical shift according to camber and load.
Same sign as camber = shifts upwards. Opposite sign as camber = shifts downwards. The more load the more camber effect. |
Camber-dependent |
a14 |
Camber influence on vertical shift | N/deg
|
-15 .. +15 | 0 | Change of the vertical shift.
Same sign as camber = shifts upwards. Opposite sign as camber = shifts downwards. |
Camber-dependent |
* Configure the horizontal behavior with load
Aligning
Param | Role | Units | Typical range | Sample | Description | Dependency |
---|---|---|---|---|---|---|
c0 |
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c1 |
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c2 |
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c3 |
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c4 |
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c5 |
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c6 |
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c7 |
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c8 |
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c9 |
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c10 |
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c11 |
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c12 |
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c13 |
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c14 |
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c15 |
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c16 |
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c17 |
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c18 |
RaycastLayer
- LayerPreset in which the wheel raycast is performed (should be "Vehicle")
RigidBody and Center of Mass
- All vehicles are set to curb weight (assuming dynamic weight could happen at some point in the future)
- Center of Mass plays a crucial role in vehicle handling - it should be high enough to allow for weight shifting and changes in the wheel grip due to the changing pressure.