World Editor: Prefab Generator – Arma Reforger
A Prefab Generator is a generator creating entities on a line defined by a Shape.
Prefab generators can be found in the Resource Browser in ArmaReforger > Prefabs > WEGenerators (mostly in the Bushline directory), and are prefixed with PG_ for Prefab Generator (thus conflicting with Power line Generator).
Requirements
- A Shape (polyline, spline) defining the wall's's trajectory (see Vector Tool)
- At least two points are required
- A prefab generator entity as a direct child to this shape.
Options
Unsorted
Prefab Names
Prefab list
Weights
Prefab weights - the higher the more chance for the Prefab to spawn
Only To Vertices
If checked prefabs are placed only to vertices
Distance
Distance between spawned assets along the spline/polyline
Align With Shape
If checked prefabs are aligned with the shape
Use X As Forward
Only when aligning with shape
Flip Forward
Flip forward
Offset Right
How much we offset from center to the side
Offset Variance
How much offset variability we want in meters when using offset from the center
Gap
Gap from the centerline
Random Spacing
Random Spacing Offset
Offset Up
How much we offset in world up vector
Offset Forward
Forward offset
Perlin Dens
Prefab spawn density uses Perlin distribution
Perlin Threshold
Spawns prefabs if perlin value is above this threshold
Perlin Asset Distribution
Prefab spawn type uses Perlin distribution. Prefabs in the prefab array are stacked up from lower to higher indicies on the Y axis
Perlin Size
Prefab size uses Perlin
Perlin Frequency
Perlin frequency, higher values mean smoother transitions
Perlin Seed
Perlin seed
Perlin Amplitude
Perlin Amplitude
Perlin Offset
Perlin Phase Offset
Perlin Throw Away
Disables asset generation below perlin threshold
Draw Debug
Draw developer debug