BIS_fnc_AircraftCatapultLaunch

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Introduced with Arma 3 version 1.00
  

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Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan & Jiri Wainar

	Description:
	- On demand function to invoke acceleration of aircraft (vehicle).

	Exucution:
	- Call the function via code/script

		[_plane] call BIS_fnc_AircraftCatapultLaunch;

	Requirments:
	- Compatible aircraft must have a config definition for all sub-systems that will be invoked by this function

		example of cfgVehicles subclass definitions;

		tailHook = true;										Allow to land on carrier
		class CarrierOpsCompatability
		{
			ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"};		List of animation played to animate tailhook. Defined in model.cfg (type user)
			ArrestHookAnimationStates[] = {0,0.53,1};						Tailhook animation states when down, hooked, up.
			ArrestHookMemoryPoint = "pos_tailhook";							TailHook memory point in plane model.p3d
			ArrestMaxAllowedSpeed = 275;								Max speed km/h allowed for successful landing
			ArrestSlowDownStep = 0.8;								Simulation step for calcualting how smooth plane will be slowed down.
			ArrestVelocityReduction = -12;								Speed reduced per simulation step
			LaunchVelocity = 300;									Speed required for take off
			LaunchVelocityIncrease = 10;								Speed increased per simulation step
			LaunchAccelerationStep = 0.001;								Simulation step for calcualting how smooth plane will launched from carrier catapult.
			LaunchBarMemoryPoint = "pos_gear_f_hook";						LaunchBar memory point
		};

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object


	Returns: nothing
	Result: Aircraft will be accelerated to required speed

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Example 1:
Example needed
See also:
See also needed

Notes

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