call

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Introduced with Operation Flashpoint: Resistance version 1.85
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.85

Description

Description:
Executes given set of compiled instructions with an option to pass arguments to the executed Code. In OFP this command used to accept String for the code.

Syntax

Syntax:
call code
Parameters:
code: Code - compiled instructions
Return Value:
Anything - The last value given in the function is returned. See the topic Function for more information.

Alternative Syntax

Syntax:
args call code
Parameters:
args: Anything - Arguments that are passed to the function in the _this variable.
code: Code - compiled instructions
Return Value:
Anything - The last value given in the function is returned. See the topic Function for more information.

Examples

Example 1:
call {hint str 123};
Example 2:
123 call {hint str _this};
Example 3:
_sum = [1, 2] call {(_this select 0) + (_this select 1)}; hint str _sum; //3
Example 4:
123 call compile "hint str _this";
Example 5:
_result = 123 call compile preprocessFileLineNumbers "myfile.sqf";

Additional Information

Multiplayer:
-
See also:
spawnexecVMcanSuspendcompilepreprocessFile

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 5, 2014 - 16:00 (UTC)
MattAka Horner

A called function may only use suspension (sleep, uiSleep, waitUntil) if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error.
// *** non-scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; }; // *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** sleep 3; // <- NOT OK hintSilent "Hello World!"; }; }; // *** scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; }; // *** scheduled origin *** [] call { // *** scheduled scope*** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
Posted on February 17, 2015 - 11:02 (UTC)
Patriot821
If the code is in non-scheduled scope and contains while-do statement, the code runs only 10,000 times at the maximum, even if the statement makes infinite loop. (ARMA3 Ver. 1.38.128937) // *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** _a=0; while{_a<15000} do{ _a=_a+1; }; hint str(_a);//10000 }; };