call

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Introduced with Operation Flashpoint: Resistance version 1.85
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint: Resistance
Version:
1.85

Description

Description:
Executes the function string. The argument(s) (if any) are passed as _this. (argument(s) are passed in an array). To execute a sleep function in the called code, execute it with spawn instead.

Syntax

Syntax:
argument(s) call body
Parameters:
argument(s): Any Value - Optional. Argument that is passed to the function in the "_this" variable.
body: Code - A function body provided directly 'inline' or the String returned from the commands loadFile or preprocessFile.
Return Value:
Anything - The last value given in the function is returned. See the topic Function for more information.

Examples

Example 1:
call {"x = 3"}
Example 2:
Operation Flashpoint syntax: _n = 3;
call format [{var%1 = 0},_n];
Armed Assault syntax: _n = 3;
call compile format ["var%1 = 0",_n];
result of both syntaxes is var3 = 0
Example 3:
Operation Flashpoint syntax: _fAdd = loadFile "add.sqf" [1,2] call _fAdd Armed Assault syntax: _fAdd = compile loadFile "add.sqf" _result = [1,2] call _fAdd

Additional Information

Multiplayer:
-
See also:
spawncompilepreprocessFile

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 5, 2014 - 16:00 (UTC)
MattAka Horner

A called function may only use suspension (sleep, uiSleep, waitUntil) if it originates in a scheduled environment. If the called function originates in a non-scheduled environment it will return a generic error.
// *** non-scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; }; // *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** sleep 3; // <- NOT OK hintSilent "Hello World!"; }; }; // *** scheduled origin *** [] spawn { // *** scheduled scope *** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; }; // *** scheduled origin *** [] call { // *** scheduled scope*** [] call { // *** scheduled scope *** sleep 3; // <- OK hintSilent "Hello World!"; }; };
Posted on February 17, 2015 - 11:02 (UTC)
Patriot821
If the code is in non-scheduled scope and contains while-do statement, the code runs only 10000 times at the maximum, even if the statement makes infinite loop. (ARMA3 Ver. 1.38.128937) // *** non-scheduled origin *** [] call { // *** non-scheduled scope*** [] call { // *** non-scheduled scope *** _a=0; while{_a<15000} do{ _a=_a+1; }; hint str(_a);//10000 }; };