Carrier Command: Gaea Mission
Carrier Command: Gaea Mission is a sci-fi game based on the original Carrier Command released in 1988. The game was developed by Bohemia Interactive and Black Element Software. The development of Carrier Command: Gaea Mission was delayed several times and even put in halt once. After several scheduled release dates were missed, the game was finally released in fall 2012 for PC and XBOX 360.
Play & Contribute
The game was made available pre-release in a Player & Contribute program. Players were able to obtain the game for a significantly lowered price and in exchange became part of the testing process.
The game’s story centers on a crew of a futuristic ship that struggles against an all powerful enemy in their fight for 33 islands on a water moon Taurus.
The game was praised for staying true to the original 1988 game mechanics, while bringing an updated look, detailed terrains and stunning visual effects, including but not limited to the dynamic weather system.
The campaign part, inspired by a book by P. D. Gilson, received a mixed reactions from critics who generally felt the campaign doesn't bring much beyond easing the player into the gameplay mechanics. Vast majority of reviewers was unsatisfied with the quality and fluency animations and voice-overs in cutscenes, noting that the campaign clearly fails in it's attempt to offer the player an epic sci-fi story. Some being quick to add that these deficiencies are only underlined by the very well executed epic in-game orchestral music.
The lack of multiplayer in the game, caused probably by the lack of time and money on the part of the developer was a general source of disappointment for both reviewers and players.
Many of the aforementioned issues were addressed in subsequently released patches.
So far five patches have been released, bringing the game version to the current 1.05.
- Check out the FAQ
- Report bug
Alpha Prime by was the first game to use the engine CC:GM is based on