Eliteness
Eliteness Version 3.xx
This document has been (partly) revised as of version.3.10
Please note that 'version 3' is not a new ballgame, i simply ran out
of numbers after the release of 2.99
Fixes: see fixes and readme general
General inspection and play tool by
Mikero@norfolk.nf
Originally designed to assist with Flashpoint : Elite for
the xbox and developed as such by Mikero and Hoz. We have
become rather fond of the name, even though it is a much more capable tool than
simply handling Xbox files.
Appreciation to Ofpec, Planck. Hoz, Jahve, Raedor,
Phaeden, Q, Kegs, and many others, for support and encouragement in both using
and testing this tool.
Particular thanks to dev-heaven.
Eliteness accommodates unique features found in almost all BI engines
- Cold War Crisis
- Resistance
- Xbox Elite
- Armed Assault
- Arrowhead / Baf / PMC
- IFA
- Dayz
- Toh
- vbs2 lite
Eliteness does not work with the VBS1 & 2 engines.
This tool has no association with
Bohemia Interactive and no approval, warranty, implied use, or permission
has been given by them. Nor is that ever likely to be the case. Use this tool at
own risk. If thru using this tool, your mother in law drops down dead or
you wife runs off with your secretary, well hell. Sue me.
Installation instructions.
This exe like all other pbo tools comes with it is own,
no-brainer, self installer. You are advised to use it. Many tools interact
with each other and need common registry settings and common file locations to
do so.
If you choose to roll your own:
- Place the gui anywhere that gives you a thrill
- Place the separately supplied DePbo.dll into the same folder, or, as a convenience, locate it in the windows/system32 directory (or wow64)
- The 2nd option allows this dll to be used for all Mikero tools using the dll via a single reference, and also allows you to put the exe 'somewhere else' whenever it suits you.
- Enjoy
General Functionality.
- Makes and Unmakes pbo files for all engine types.
- drag n drop any folder or file to the folder browser window for quick navigation
- raPifies (binarises) and Derapifies mission.sqm / description.ext / config.bin (cpp) and rvmat files for all engine types.
- Lint checking. (Error checking of syntax) within pbo's and direct source text files.
- Scans (lists) pbo content and makeup.
- Decodes and views any raP encoded file. rvmat, bisurf, etc etc.
- lists pac/paa content.
- Decodes most other bis files such as fxy, rtm, wss, wrp and etc
OFP Elite Functions:
- Change a User Profile in a OFP:Elite mission Save
- Change SP mission to MP mission
- Change the name of the mission
- Port PC mission to OFP:Elite Xbox mission from a PC mission
- Sign OFP:Elite files
- Accounts for Pbo checksum
Arma Functions
- Accommodates prefix directory header info inside pbo.
- Accounts for pbo signed keys.
- All other esoteric arma pbo wrinkles
Notes:
This is a multi-purpose tool for all engine varieties as
noted above.
When decoding, the dll determines the engine type the file
is intended for.
When creating files and exporting, the engine type
intended is arbitrary. For this reason you need to set the target engine in the
options panel. On installation the default is Arma.
Use the options panel in the gui to explicitly MAKE pbo's,
or, raPified (binarised) files for a given engine. Settings are preserved on
exit.
Rapified Files
Config.bin (eg) Rapification for Armed Assault and Elite.
Binarised files for Armed Assault and Elite use a newer
method of raPification. To convert a config.cpp (eg) to a config.bin for THESE
engines, the tool must explicitly know which method to use since nothing in the
text file (mission.sqm eg) tells it which way to encode.
The type of raPification is implicitly defined in the
options panel, via the engine selection. Eg, Selecting resistance, will binarise
using the older encoding.
The type of raPification can be explicitly defined in the
text file concerned by stating
- define _ARMA_ or
- define _XBOX_ [withSignature] or
- define _OFP_
Without the define, text files are assumed to be for
Arma. This means no files from and for Arma require any modification but you are
advised to state it explicitly. We don't know when bis will change the target
output format again. There are no performance losses doing this or any
incompatibility issues with other tools or the bis engine itself.
All debinned files insert one of the above defines
automatically, and as a future convenience for you.
XBOX Signatures
Mission,pars, header.bins and other files intended for the
Xbox (and unique to the xbox) require correct signatures inserted into them by
this tool.
The macro
- define XBOX withSignature // or #pragma XBOX
withSignature
is required in the mission.par text file and similarly the
header.bin text file for this to take place automatically.
Any file derapified by this tool automatically has the
above #defines inserted, as appropriate.
Options Panel
To cater for the various engines available, certain features are enabled / disabled
according to selection.
For instance, since file signatures are only applicable to
Elite, the options dealing with this (verification or creation) are only enabled
when Elite is selected as the engine.
The drop down engine selection has particular significance when
creating pbo's. or creating rapified files.
Elite pbo's cannot, for instance, be compressed. All Operation Flashpoint
files can, and only some Arma files. Let the dll decide, but setting the correct
engine type.
No Make/Create confirmation
Creating and extracting pbo's can, naturally, be a
dangerous process, simply because it creates files. Normally, you would want to
be asked first. The option exists to turn this confirmation off, if you find it
annoying.
No Query on Delete
Similar comment
Show CD Drives
Since these devices are read only, and since, filling the
explorer tree can take some time, normally, cd drives are not shown in the
navigation window.
When creating a pbo....
None of the following options affect the external files.
Thumbs.db however is never installed in a pbo.
Do nothing Special
No file is inspected or altered. The pbo creates a mirror
of files in the target folder (except for thumbs.db)
Automatically Lintcheck
When creating pbo's, this application can check the syntax
of description.ext, config.cpp, and mission.sqm rvmat files for errors before making the pbo.
Alternatively, you can manually check these files via the
right click in the file window.
Automatically Rapify
config.cpp, and mission.sqm and all rvmat files can be installed in the pbo as
binarised. This can significantly improve engine load times, to say nothing of
the implicit error free state of successfully binarised text.
Automatically Rapify Keep Text
When enabled, the original mission.sqm text file (eg) is
renamed in the pbo as mission.sqm.txt
Similar comment for config.cpp
If you are distributing your mission campaign or addon,
NOT including the original text files is a mild form of intellectual property
right protection.
Ask For Prefix deprecated
Eliteness automatically assigns the correct prefix in the pbo
header, when appropriate.
Compress Files
When enabled, files are compressed inside the pbo. The
exception list provides for typical file extensions (such as jpg) that have no
benefit in doing so and only increase engine load times.
Note that the dll itself decides whether files are worthy
of compression.
- The result must be better than the input
- Certain files are never compressed dependent on engine type and dependent on how they are used.
lzss Compression has been deprecated by Bis (actually, they've just plain forgot it is still in the engine). This compression method offers you a mild form of protection against extraction. most other tools throw their hands in the air if encountered.
RAPIFY and DERAPIFY controls
DeRapfiy
The application is aware of specific file extensions that
are (or might be) in rap format. Examples
- mission.sqm
- config.bin / cpp
- mission.par (elite only)
- header.bin (elite only)
- *.rvmat (arma only)
right clicking, or, double clicking on these files types (among others) allows the option of decoding them. When attempting to open these types of files as text (the default 'action' when double clicking), the application automatically checks first if, in fact, it contains raPified content and treats them appropriately.
General Lint Options
- Allow Missing SemiColons
Prior to release 2.28 of eliteness, lack of semicolons at end of line was 'acceptable'. The Operation Flashpoint engine (versus arma) accepts an 'assumed' semicolon where end of line is reached.
Due to the pernickedness of Arma, and the fact that it is
'not a good idea' anyway, the default for arma, is to scream if these items are
missing.
- Disallow Array Semicolons
Desctription.ext is notorious for the following:
titles[] =
{
0, $STRD_DX02v01;
13, $STRD_DX02v01a
};
the semicolon is not rapifiable (which is one reason why desc.ext cannot be binarised)
The default for this is to allow the semicolon to pass
thru un checked. Not a good idea, but too many desc files have this structure
and would cause lint to scream a little too much.
- Force Arma Rap
this is the default for Arma and Elite selection, so the the #define _ARMA_ macro is not required (but it is good practice anyway to state it)
PBO CREATION
Create a bikey (arma only)
An Arma pbo contains an MD5 checksum signature at the end
of the file.
This signature does nothing more (or less) than
verify the integrity of the pbo. It is ignored by the arma engine and need not
be present at all!
However, this same signature is used to generate
the bikey used for MP play.
The bikey is generated from a combination of an author's
private key and the pbo's MD5 checksum.
Enabling the above check, causes a bikey for THIS 'unique'
pbo, to be generated.
Be aware, that if you choose to generate a bikey at all:
no two pbos can
ever have identical MD5 checksums due to timestamps. If you recreate your pbo,
even with, identical data, you need , a new bikey.
Note that the separate tool 'extractpbo' and 'makepbo' can make un-datestamped
pbo's avoiding the above issue.
The following functionality is a feature of the
accompanying DLL. The Eliteness tool exposes these features.
Special file handling.
thumbs.db
- this annoying file is created on the fly by Microsoft when indexing picture files. It is never included in a pbo.
$PBOPREFIX$[.txt] or PboPrefix.txt
Eliteness attempts to maintain compatibility with other
tools trying to wrestle with unique features of Armed Assault.
$PBOPREFIX$ is an inconvenient and early attempt by
kegetys and myself to wrestle the xbox to the floor. The much more power packed
$PBOPREFIX$ .txt replaces it.
The dll will accept either of these files.
In essence, an arma/elite pbo uses the resistance header
to contain file prefix information. The prefix is used for other addons to
access this one.
- For extraction, if this file is erroneously encountered in the pbo, it is ignored. It has no effect, serves no purpose at all, and is invisible to all extraction methods.
- For extraction, a $PboPrefix$.txt will be created in the folder if Eliteness detects an arma/elite header.
- For creation, if encountered in the folder, it is text contents are used as the prefix header for Armed Assault and Elite style pbo's.
- Note that there is now a great deal more information packed in arrowhead pbo's of the var=value type. With exceptions, the dll will copy this information into the pbo.
- Note most carefully, this is essential for you when creating pbo's specific to and only for, Arma3 or IFA or vbs2lite
The following comments apply when the full features of the dll are employed to automate the process of creating binarised missions and addons. To create plain vanilla pbo's with no special handling (eg just like any other pbo tool) simply select do nothing, in the options panel.
description.ext
- Any of the panel options to AutoLint or AutoRap, check this file for syntax correctness.
config.cpp
- AutoLint: This file is checked for syntax correctness.
- AutoRap..: This file is Lint checked and binarised to config.bin and installed in the pbo instead of config.cpp .
- After pbo creation, the folder will also contain this config.bin.
confg.cpp.txt
Following comments apply only if AutoRap Keep Text
option selected. Otherwise this file is treated 'normally'.
- For makepbo: The original config.cpp text file is renamed internally in the pbo to config.cpp.txt. It is not generated in the folder.
- If the same filename happens to be present in the folder during creation, that file is ignored.
- For Depbo: It can of course be extracted to a folder, from the depbo process. It is up to the user to manually rename it config.cpp as appropriate to the need.
config.bin
- This file is overwritten if it exists and an Autorap option selected. It is unconditionally included irrespective of options.
mission.sqm
- AutoLint: This file is checked for syntax correctness.
- AutoRap..: This file is Lint checked and binarised and replaces the text file in the pbo.
- It is installed in the pbo as mission.sqm
- a copy is generated in the folder as mission.bin
mission.sqm.txt
- Identical commentary to config.cpp.txt above.
mission.bin
- is never installed in a pbo
*.rvmat
- AutoLint: This file is checked for syntax correctness.
- AutoRap..: This file is Lint checked and binarised and replaces the text file in the pbo.
External file checks
The most powerful feature of the dll, and consequently
Eliteness, is it is ability to discover bad file references in your files
(plural)
This feature will, indeed, save you hours of agony, start/
check /crash, fix, start/ check/ crash..........
The dll will simply not permit a pbo to be created if a file is missing in
ANY reference. This includes references in wrps, references in bisurf, rvmat,
p3d's, in fact any file included in the pbo of ANY type is examined for external
file references. Mission.sqm and desc.ext as well. In fact, any file.
The same can be said for any syntax errors. the dll goes out of it is way to
prevent a bad pbo being created.
The 'key' to success however is that you must have established a 'p' drive.
the drive must contain the extracted contents of the engine. A useful utility
called arma2p (or arma3p) will do this for you.
The reason for this requirement is files in the engine cannot be 'anywhere'
on the windows os. they ALL are relative to the linux root folder /. and
to achieve that, you require a p:\ drive to emulate it.
Quite frankly, if you have not established a p: drive, you simply are not
serious. You don't need, and my tools are not, useful to you. Live with your
crash to desktops until you bite the bullet.
Sundry Extras
Eliteness is a one stop shop for examining bis
files. Separate utilities such as DeP3d will create files. With the
exception of making pbo's, Eliteness is not in the same game. It is an
inspection tool to check results.
Sundry extras is my attempt at documenting the
added goodies to eliteness as time permits
DeRtm
Despite the above comments about non-creation. the dertm
panel within Eliteness is full featured and equivalent to it is external
namesake.
You can drag and drop any p3d, rtm or skeleton text file
onto that panel as appropriate, or imply use it is browse buttons
DeRtm analyses and displays the contents of any binarised,
or unbinarised rtm. Up to and including Arma3
As an added feature it can export binarised rtm back to
plain jane.
Be aware that for this to happen, the dll requires an
appropriate skeleton to work with. This is almost inevitably ofp2_manskeleton.
Animated destructions require their own unique skeleton for their own unique
p3d.
In all cases, you can provide A skeleton from any
binarised soldier p3d eg, or, text equivalent of model.cfg (the
file name is not important providing it contains the appropriate skeleton.cfg)
As stated the 'appropriate' skeleton is almost always
ofp2_manskeleton, obtainable in any human p3d