Face Wound Textures
Category: Arma 2: Editing
Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.CfgVehicles.MyMan.wounds[], e.g:
wounds[] = {
// ...
"mareks_hh.pac", "baldhead_oholen_HI.pac",
// ...
};
Add all faces with their wound replacement textures in pairs to core.woundsFace.hpp, e.g:
"mareks_hh.pac", "baldhead_oholen_HI.pac",
"MarekTomas_HH.pac", "blackhair_shaved_HI.pac",
"Markus_hh.pac", "blackhair_beard_HI.pac"
Arma 2
Wounding by identity:
class Wounds
{
tex[] = {};
mat[] = {
"ca\characters\heads\male\defaulthead\data\hhl.rvmat",
"ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat",
"ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat",
};
};