Material - Normal map HQ detail specular macro AS

From Bohemia Interactive Community
Jump to navigation Jump to search

NOHQ+DT+MC+AS+SM

specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 10;
PixelShaderID = "NormalMapDetailMacroASSpecularMap";
VertexShaderID = "NormalMapAS";

class Stage1
{
	texture = "temp\domek\normmap_NOHQ.tga";
	uvSource = "tex";
};

class Stage2
{
	texture = "temp\domek\detmap_detail.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[]	= { 3, 0, 0 };
		up[]	= { 0, 6, 0 };
		dir[]	= { 0, 0, 8 };
		pos[]	= { 0, 0, 0 };
	};
};

class Stage3
{
	texture = "temp\domek\test02_MC.tga";
	uvSource = "tex1";
};

class Stage4
{
	texture = "temp\domek\TestUV2_AS.tga";
	uvSource = "tex1";
};

class Stage5
{
	texture = "temp\domek\specmap_SM.tga";
	uvSource = "tex";
};