Material - Normal map HQ specular macro AS

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NOHQ+MC+AS+SM

specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 10;
PixelShaderID = "NormalMapMacroASSpecularMap";
VertexShaderID = "NormalMapAS";

class Stage1
{
	texture = "temp\domek\normmap_NOHQ.tga";
	uvSource = "tex";
};

class Stage2
{
	texture = "temp\domek\test02_MC.tga";
	uvSource = "tex1";
};

class Stage3
{
	texture = "temp\domek\TestUV2_AS.tga";
	uvSource = "tex1";
};

class Stage4
{
	texture = "temp\domek\specmap_SM.tga";
	uvSource = "tex";
};