Material - Normal map HQ specular macro AS
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NOHQ+MC+AS+SM
specular[] = { 0.5, 0.5, 0.5, 0 };
specularPower = 10;
PixelShaderID = "NormalMapMacroASSpecularMap";
VertexShaderID = "NormalMapAS";
class Stage1
{
texture = "temp\domek\normmap_NOHQ.tga";
uvSource = "tex";
};
class Stage2
{
texture = "temp\domek\test02_MC.tga";
uvSource = "tex1";
};
class Stage3
{
texture = "temp\domek\TestUV2_AS.tga";
uvSource = "tex1";
};
class Stage4
{
texture = "temp\domek\specmap_SM.tga";
uvSource = "tex";
};