Material - Normal map detail macro AS
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NO+DT+MC+AS
PixelShaderID="NormalMapDiffuseMacroAS"; VertexShaderID="NormalMapDiffuseAS"; class Stage1 { texture="temp\domek\krabice_up_NO.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="temp\domek\Omitka1_detail.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage3 { texture="temp\domek\test02_MC.tga"; uvSource="tex1"; // souřadnice z 2.UV setu / coordinates from 2.UV set }; class Stage4 { texture="temp\domek\TestUV2_AS.tga"; uvSource="tex1"; // souřadnice z 2.UV setu / coordinates from 2.UV set };