Material - Normal map macro AS
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NO+MC+AS
PixelShaderID="NormalMapMacroAS"; VertexShaderID="NormalMapAS"; class Stage1 { texture="temp\domek\krabice_up_NO.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class Stage2 { texture="temp\domek\test02_MC.tga"; uvSource="tex1"; // coordinates from 2.UV set }; class Stage3 { texture="#(ai,32,128,1)irradiance(8)"; uvSource="none"; }; class Stage4 { texture="temp\domek\TestUV2_AS.tga"; uvSource="tex1"; // coordinates from 2.UV set };