PROPER:Mod
by the PROPER Mod Team
Mod Info
Welcome to the PROPER Mod by the PROPER Mod Team.
Hosted by armaholic
PROPER Mod project page (dead link) (temporary design)
Our earnest thanks to the armaholic (dead link) team for hosting our page and projects!
Projects
Learn from the configs
Preface
Not many people are doing config editing for OFP / ArmA.
However configs are actually a very powerful tool to tweak the engine to your liking.
Even better writing configs is quite simple.
There are three general problems though:
- You cannot make screenshots from your config work most times. Yet the actual player will give you props way more than pure visual changes or additions. Even more important apart from pure reskins, missions, scripts and simple file replacements configs are an essential part of any addon!
- Beginners can easily get overstrained by the amount of content in configs. In addition you can get puzzled by topics like config structure, inheritance, testing process and effect validation. Especially as BI made the overall config structure with bin.pbo in dta and the various configs in the addons folder very complicated and hard to handle.
- You even found your way to the BIKI. BI did a good start with the BIKI in terms of engine documentation. However you will soon find out that configs is the topic was least documentation. So prepare yourself to do a lot of testing and forum research.
You can influence the engine and game very direct and effective by config editing. Don't give up easily and enjoy!
Special features of the PROPER Mod
Every addon released by the PROPER Mod team has a special structure to allow people analyze our work and learn from it.
Features in detail:
- Simple, feature specific addon.
This means that every logical change is separated into one single pbo to make the changes very clear and easy to understand. - Advanced inner structure.
Each addon contains a single config.cpp. This file only points to the rest of the content via #include statements. Textures, sounds, config values are separated into various subfolders. Configs are separated into at least into cfgPatches.hpp and Core.hpp. - Documentation.
The Core.hpp (to be found in the \h subfolder) contains (technical) comments at the top about the changes done by the addon. Sometimes even additional information about config values are described. - Study and learn.
PROPER Mod addons aim for high (technical) quality and (hopefully) no errors to be found in the ArmA.RPT. So for example more complex topics like working class inheritance and properly updating existing class can be found in our work.
Installation
Preface
NEVER ever put addons (pbo files) in the ArmA\addons folder!
NOT RECOMMENDED TO BE USED IN MULTIPLAYER! THIS WILL BE CONSIDER CHEATING! NOT TESTED IN MULTIPLAYER - THERE IS ALWAYS THE CHANCE TO CRASH THE SERVER WITH MODIFIED DATA - DON'T USE IT IN MP. PERIOD.
If the server and all clients would use it, it is a different matter of course.
Instructions
Just put the single pbo file from any PROPER Mod addon in a Modfolder's addon folder. Like
..\ArmA\@PROPER\addons\PROPER_example.pbo
Additional information
- Every addon of the PROPER Mod can be used independently from the other PROPER Mod addons. Of course some addons are meant to be used in combination.
- Conflicts with other peoples' addons / work should be very unlikely due to the way our work is made (config structure / config inheritance).
- Addons are loaded alphabetically in terms of modfolder and PBO name. Way more important are requiredAddons dependencies of cfgPatches though. They determine which addon (or more precise down to each config value) is used / active, as the config is only loaded once all requiredAddons have been loaded. So a lot of dependencies make the addon loaded late.
Server key file
You can find the proper.bikey here (dead link).
This file is needed on the dedicated server in .\ArmA\keys
BISign
You can download each bisign file individually too. Just add a .PROPER.bisign extension to the pbo download link. Like
PROPER_Gameplay_RadioProtocol_Fixed.pbo PROPER_Gameplay_RadioProtocol_Fixed.pbo.PROPER.bisign
However you can download all bisign files available here (PROPER_All_BISign.rar) (dead link) too.
Linux server
For better readability the files still use case sensitivity.
What about AI and PVP tags?
These two tags can sometimes be found at the end of an addon / pbo. Meaning:
- AI tag means the addon is recommended only for sp or coop.
- PvP tag means the addon is recommended only for human vs human (no AI) play.
Obsolete PROPER addons in 1.14
Due to changes or integration you are NOT recommended to use these PROPER addons in 1.14:
- PROPER_Anims_Fast_Forward_Transition (integrated - sort of)
- PROPER_Anims_Move_Transition (integrated)
- PROPER_Anims_Working_Healing_Animation (integrated)
- PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added (integrated)
- PROPER_Gameplay_Vehicle_InsideSoundCoef (integrated - sort of via engine changes)
- PROPER_Gameplay_Vehicle_Tank_Armor (integrated - a little bit different)
- PROPER_UI_MPTable_Redesign (new server side option to hide the scores table)
PROPER packages
For busy people with limited time you can download two packages now:
- PROPER UI Redesign.rar (click to download) (dead link)
- PROPER Gameplay.rar (click to download) (dead link)
Note that a few PROPER addons are not in both packages like PVP and AI addons and certain addons which are not favored by the common user. Unfortunately you have to check yourself which PROPER addons are NOT in there.
Don't forget about the PROPER Effects Damage And Sea Texture Replacement Sakura Chan addon. It is a single PBO download (~30MB).
PROPER UI
PROPER UI Audio Options Dialog Redesign
- (click to download) (dead link)
PROPER UI B Side Fix
- (click to download) (dead link)
- Removes an error messages in the ArmA.rpt.
PROPER UI Campaigns Dialog Redesign
- (click to download) (dead link)
PROPER UI Compass Size Expanded
- (click to download) (dead link)
PROPER UI Difficulty Options Dialog Redesign
- (click to download) (dead link)
PROPER UI Gear Dialog Redesign
- (click to download) (dead link)
PROPER UI GPS Watch Compass Radio Model Reworked
- (click to download) (dead link)
PROPER UI GroupDir Size Reduced
- (click to download) (dead link)
- Design goal is to make it convenient to use and not block the the players view too much possible.
PROPER UI InGameUI Cursor Color Changed
- (click to download) (dead link)
PROPER UI Instant Map Object Zoom
- (click to download) (dead link)
PROPER UI Key Configuration Dialog Redesign
- (click to download) (dead link)
PROPER UI Main Menu Dialog Redesign
- (click to download) (dead link)
PROPER UI Menu Click Sound
- (click to download) (dead link)
- Removed sound of clicking buttons and entering menus (MOUSE2.wav and MOUSE3.wav ).
- Instead you will only hear this NEW1.wav sound.
PROPER UI Missions Dialog Redesign
- (click to download) (dead link)
PROPER UI MP Lobby Dialog Redesign
- (click to download) (dead link)
- Complete redesign of the old MP lobby dialog (dead link) .
- Design goal is to make it look clean and well structured. In addition the dialog should display as much information as possible and still remain tidy (broader colums; more colums; selected server view at the very end (server name; selected mission and island; difficulty setting; server version and country) : new MP lobby dialog (dead link) .
- Todo / Bug: As you can see the player listing on the right side doesn't work as desired yet. Any advice is appreciated a lot!
PROPER UI MPTable Redesign
- (click to download) (dead link)
- Design goal is the complete removal of the MPTable / scores screen (dead link) to make people concentrate more on playing rather than statistics.
- Todo / Bug: As you can see on this screenshot (dead link) the is still a small piece left of the dialog. Any advice how to get rid of it completely is appreciated a lot!
PROPER UI No ActionIcons
- (click to download) (dead link)
- Design goal is the complete removal of the console like action markers (dead link) and tank marker (dead link) . The action menu in the lower right corner should do the trick even better.
- In addition the action menu priorities (dead link) have been reworked for better playability (more useful sequence). Check the two action menu priorities tables at the very end of this page:
PROPER UI No Loading Anim
- (click to download) (dead link)
PROPER UI No LoadingPic
- (click to download) (dead link)
PROPER UI No PeripheralVision
- (click to download) (dead link)
- Design goal is the removal of the enemy / friendly / neutral peripheral vision indicator (dead link) at the edge of the screen. It might be an experiment to simulate peripheral vision. However to us it seems more like a console feature. People should learn to get a proper awareness of the game world without artificial tools for themselves.
- In addition the console like blood splash (dead link) at the center of the screen was removed as well. Awareness should come from natural visuals and sounds, not from artificial tools.
PROPER UI No Progress Bar
- (click to download) (dead link)
PROPER UI SelectIslands Dialog Redesign
- (click to download) (dead link)
PROPER UI Solid Black Ingame Menus Background CSL
- (click to download) (dead link)
PROPER UI Speedup Gear
- (click to download) (dead link)
- The addon is meant to speedup the gear dialog. The initial loading lag should be eliminated.
PROPER UI Speedup RscMapControl
- (click to download) (dead link)
- The addon is meant to speedup the display of the map and map objects like the compass. The initial loading lag should be eliminated or significantly reduced.
PROPER UI Transparent Ingame Menus Background CSL
- (click to download) (dead link)
- Replaced the ingame menu background (dead link) with a transparent one. This makes the menus and dialogs a lot less distracting. Similar to the PROPER UI Solid Black Ingame Menus Background CSL addon. You can only use one of the at a time.
- Full credit to ColonelSandersLite for this great replacement! Thanks dude :-)
PROPER UI Video Options Redesign
- (click to download) (dead link)
- Complete redesign of the old video options dialog .
- Design goal is to be able to actually see the changes while changing your settings.
You can now instantly (without an animation) switch between basic settings or advanced settings or hide the dialog altogether (not new).
PROPER Gameplay
PROPER Gameplay No AT Use Vs Men By AI
- (click to download) (dead link)
- Makes AI soldiers NOT use the AT launchers vs hostile infantry. Works only for infantry in your group in MP. Otherwise the server and all other players need to have it too.
PROPER Gameplay Object SupplyRadius Expanded
- (click to download) (dead link)
PROPER Gameplay RadioProtocol Fixed
- (click to download) (dead link)
- Removes the xmit error in the ArmA.rpt.
PROPER Gameplay Sound Mine Explosion Sound Effect Added
- (click to download) (dead link)
PROPER Gameplay Sound SoundFly Reworked
- (click to download) (dead link)
- Sound levels of all weapons and ammo types reworked. Assigned a few different sounds from the weapons.pbo for soundFlys.
Credits: Values are based on Jinef's research back in the times of WGLZ, thanks mate!
- Sound levels of all weapons and ammo types reworked. Assigned a few different sounds from the weapons.pbo for soundFlys.
PROPER Gameplay Sound SupersonicCrack Effect Removed
- (click to download) (dead link)
PROPER Gameplay Sound TreeHit Added
- (click to download) (dead link)
PROPER Gameplay Vehicle All White Radar Signature PvP
- (click to download) (dead link)
- PvP only: Makes all vehicles have a white radar signature (dead link) (Screenshot) (dead link) . Therefore this disables radar / tab locking completely. Direct click (dead link) and auomated AA launcher locking still works though. Former green / red radar targets: video (dead link) , screenshot (dead link)
PROPER Gameplay Vehicle GetInRadius Expanded
- (click to download) (dead link)
PROPER Gameplay Vehicle InsideSoundCoef
- (click to download) (dead link)
- It reduces sound volume inside vehicles significantly.
- Todo: Add example video.
If you dislike the fact that the (engine sound in particular) sound is way too loud if you are inside vehicles, you will love this one.
You will be happy to go easy on with your ears again and have a good voice chat with your buddies while being in some vehicle.
Note that the volume is still good in order to hear all the things around you. Especially in the combination with the "PROPER_Gameplay_Vehicle_OccludeAndObstructSounds" addon... it is more like the sound is very pleasantly dampened.
PROPER Gameplay Vehicle Lock AI
- (click to download) (dead link)
However you need to be the _weapon commanding guy_ in the vehicle.
You either need to activate manual control or switch to gunner for a moment as group leader to get the _weapon commanding guy_ status. After that the tab/radar locking also works for driver or commander in ground vehicles without commander slot present in the vehicle (these almost all besides M1Abrams, T72 and BMP2).
PROPER Gameplay Vehicle No Lock PvP
- (click to download) (dead link)
PROPER Gameplay Vehicle No Alarm Sound
- (click to download) (dead link)
PROPER Gameplay Vehicle No Eject Action
- (click to download) (dead link)
PROPER Gameplay Vehicle No Switch Seat Action
- (click to download) (dead link)
PROPER Gameplay Vehicle OccludeAndObstructSounds
- (click to download) (dead link)
- Improve audio-visual awareness inside vehicles significantly.
- Todo: Add example video.
Well, did you ever felt lost in ArmA tanks - I am sure you did!
This is primarily due to the limited audio-visual awareness inside vehicles (compared to OFP in particular).
BI tried to introduce a fancy realism effect... as a result inside vehicles you are almost completely deaf. In other words unable to hear the surrounding sound scenery properly, like immediate hostile fire or even direct impacts at your vehicle.
This is a good day for you! With this addon, you shall become happy again!
PROPER Gameplay Vehicle StartEngine Disabled
- (click to download) (dead link)
- Disables the effect that the vehicle engine is activated once you turn the turret (as gunner or commander).
- Todo: Add example video.
PROPER Gameplay Vehicle Transport Limit Expanded
- (click to download) (dead link)
- Transport limit of all vehicles largely increased to avoid the ammo spilling bug.
PROPER Gameplay Weapon AA Launcher
- (click to download) (dead link)
- Reduces the maneuvrability and hit percentage of AA rockets. Works only for infantry in your group in MP. Otherwise the server and all other players need to have it too. You may want to use NWD_RocketBallistics instead as its more comprehensive - yet it has still very high maneuvrability and hit rate for Stinger and Sidewinder rockets.
PROPER Gameplay Weapon Disperion Disabled
- (click to download) (dead link)
- Reduced and unified the infantry weapon dispersion for all weapons. It is now again: "where you aim, there you hit" (dead link) principle. Very satisfying comparted to the high disperion (dead link) ArmA weapons like AK74PSO.
- Meant to be used in combination with PROPER Gameplay Weapon Sway Reworked.
PROPER Gameplay Weapon Dot Crosshair hedcrusha
- (click to download) (dead link)
PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact
- (click to download) (dead link)
PROPER Gameplay Weapon No Dexterity
- (click to download) (dead link)
- Reduces vertical weapon sway for all infantry weapons besides launcher type weapons. Horizontal weapon sway does hardly exist (or not at all) for non launcher type weapons. So the delay is mainly / solely related to ones mouse sensitivity settings. Gives the player a lot more direct mouse control over the weapon.
In addition you are recommended to double the y axis sensitivity value (mouseSensitivityY) based on your x axis value (mouseSensitivityX). The values are to be found in your "YourUser.ArmAprofile" file. Thanks to Ryan for the tip!
The floatingZoneArea should be set to the very left (equals zero) too floatingZoneArea=0.000000; in order to get the best direct mouse control over the weapon.
PROPER Gameplay Weapon Sway Reworked
- (click to download) (dead link)
- Infantry weapon sway reworked. Expanded all default ArmA values a little bit (demo video (dead link))
- Values might get an expanded even more in future updates.
- Meant to be used in combination with PROPER Gameplay Weapon Disperion Disabled.
PROPER Anims
PROPER Anims Fast Forward Transition
- (click to download) (dead link)
- Sprint transitions are quite broken in ArmA. The idea is to replace sprint with run gameplay wise. This addon doubles the diagonal forward and straightforward run speed to make it equal to the sprint speed. In addition the diagonal forward and straightforward walk is accelerated by 150 percent to make it more useful. More info in the BI forum in the thread: Very buggy sprint (fast forward) transition..., What about a workaround? (dead link)
PROPER World
PROPER World Desert Island Instant IntroAnims
- (click to download) (dead link)
- The intro missions in the main menu for OFP Desert Island in ArmA by Solus (dead link) are reworked.
PROPER World Sahrani Rahmadi Instant IntroAnims
- (click to download) (dead link)
PROPER Effects
PROPER Effects Damage And Sea Texture Replacement Sakura Chan
- (click to download) (dead link)
- This addon replaces most damage textures (dead link) of vehicles. The rusty ones (dead link) are exchanged by very transparent one with a few impact holes.
- In addition the water color (dead link) is replaced by a new brigher more light color (dead link) .
- Full credit to Sakura Chan - all textures are her work!
- This is merely a repack. Permission was kindly granted by Sakura Chan.
- The updated version is now a full PBO and does NOT need any further fiddling.
Additional information
PROPER UI Action Menu Priority Infantry
Command | Priority | Hidden |
---|---|---|
LadderOnDown | 10 | |
LadderOnUp | 10 | |
Heal | 9,9 | |
CancelAction | 8,6 | |
CancelTakeFlag | 8,5 | |
Deactivate | 8,4 | |
DeactivateMine | 8,3 | |
ReturnFlag | 8 | |
SetTimer | 7,9 | |
StartTimer | 7,9 | |
TakeFlag | 5,9 | |
TakeDropWeapon | 5,6 | |
TakeWeapon | 5,6 | |
TakeDropMagazine | 5,5 | |
TakeMagazine | 5,5 | |
DropMagazine | 5,3 | |
PutMagazine | 5,3 | |
PutWeapon | 5,3 | |
TakeMine | 5,2 | |
LadderOff | 5 | |
GetInDriver | 4,8 | |
GetInTurret | 4,6 | |
GetInPilot | 4,5 | |
GetInCommander | 4,15 | |
GetInCargo | 4,1 | |
LoadEmptyMagazine | 4 | |
LoadMagazine | 4 | true |
LoadOtherMagazine | 4 | |
DropWeapon | 3,2 | |
HideWeapon | 3,0 | |
Talk | 2 | |
WeaponInHand | 2 | true |
User | 1,5 | |
UserType | 1,4 | |
Gear | 1 | |
FireInflame | 0,99 | |
FirePutDown | 0,99 | |
MarkEntity | 0,5199 | true |
MarkWeapon | 0,5199 | true |
UseMagazine | 0,519 | |
TouchOff | 0,515 | |
NVGoggles | 0,511 | true |
NVGogglesOff | 0,511 | true |
HideBody | 0,51 | |
UseWeapon | 0,5 | |
HandGunOff | 0,4 | |
HandGunOffStand | 0,4 | |
HandGunOn | 0,4 | |
HandGunOnStand | 0,4 | |
WeaponOnBack | 0,3 | true |
Salute | 0,11 | true |
SitDown | 0,1 | true |
StrokeFist | 0,1 | |
StrokeGun | 0,1 | |
LadderDown | 0 | |
LadderUp | 0 | |
None | 0 | |
TeamSwitch | 0 | true |
Diary | -1 | |
IngameMenu | -1 |
PROPER UI Action Menu Priority Vehicles
Command | Priority | Hidden |
---|---|---|
MoveToGunner | 4,35 | |
MoveToCommander | 4,25 | |
GetInGunner | 4,2 | |
MoveToTurret | 4,2 | |
MoveToPilot | 4,15 | |
MoveToDriver | 4,05 | |
MoveToCargo | 4,0 | |
LoadEmptyMagazine | 4 | |
LoadMagazine | 4 | true |
LoadOtherMagazine | 4 | |
SwitchMagazine | 3,0 | |
SwitchWeapon | 3,0 | |
EngineOff | 2,0 | |
EngineOn | 2,0 | |
Gear | 1 | |
ManualFire | 1 | |
ManualFireCancel | 1 | |
TurnIn | 0,95 | |
CancelLand | 0,9 | |
Land | 0,9 | |
LandGear | 0,8 | |
LandGearUp | 0,8 | |
FlapsDown | 0,7 | |
FlapsUp | 0,7 | |
TurnOut | 0,6 | |
MarkEntity | 0,5199 | true |
MarkWeapon | 0,5199 | true |
NVGoggles | 0,511 | true |
NVGogglesOff | 0,511 | true |
LightOff | 0,3 | |
LightOn | 0,3 | |
ScudLaunch | 0,04 | |
ScudStart | 0,04 | |
ScudCancel | 0,039 | |
Repair | 0,023 | |
Rearm | 0,022 | |
Refuel | 0,021 | |
AutoHover | 0,015 | |
AutoHoverCancel | 0,015 | |
Eject | 0,011 | |
GetOut | 0,010 | |
None | 0 |
PROPER Mod Team
- Members:
- The-F
- Q
- Contact:
- Page:
Updates on PROPER projects
2008-07-27
- Removed PROPER_Anims_Working_Healing_Animation (integrated in 1.14)
- Removed PROPER_Gameplay_Vehicle_Tank_Armor (integrated in 1.14)
2008-01-03
- Updated all projects:
- CfgAddons added to avoid missing addon error messages upon mission load.
- better inner structure (relative includes).
- version.txt with date tag instead of version number in the version.sqf.
- Added BISign files for all pbos and the PROPER.bikey to support signature checking. Unfortunately to sign each individual addon with another key is quite some work. We will do so only on request.
- Added PROPER Gameplay No AT Use Vs Men By AI
- Added PROPER Gameplay RadioProtocol Fixed
- Added PROPER Gameplay Vehicle Tank Armor
- Added PROPER Gameplay Vehicle Transport Limit Expanded
- Added PROPER Gameplay Weapon AA Launcher
- Added PROPER UI B Side Fix
- Added PROPER UI GPS Watch Compass Radio Model Reworked
- Added PROPER UI GroupDir Size Reduced
- Updated PROPER Effects Damage And Sea Texture Replacement Sakura Chan
Full PBO version now available for download. - Updated maybe a few others .. cannot remember..
- Added a note about Obsolete PROPER addons in 1.09 beta.
- Added package
2007-11-18
- Added PROPER UI Gear Dialog Redesign
- Added PROPER Anims Fast Forward Transition
- Fixed PROPER Gameplay Vehicle InsideSoundCoef
Sound inside armored vehicles reduced even more. - Fixed PROPER Gameplay Vehicle No Alarm Sound
Removed the alarm sound for helicopters and planes as well. - Fixed PROPER Gameplay Vehicle No Lock PvP
Su is one-seater now. The pilot can control all weapons by default and lock with the guided rockets again (fix).
The AH-1W pilot has now control of guided and unguided missiles and therefore can lock with guided rockets again (fix). - Fixed PROPER Gameplay Weapon Disperion Disabled
Vehicle recoil returned to ArmA default values.
2007-11-10
- Added PROPER Gameplay Sound TreeHit Added
- Added PROPER Gameplay Vehicle No Eject Action
- Added PROPER Gameplay Vehicle No Switch Seat Action
- Added PROPER Gameplay Weapon Disperion Disabled
- Added PROPER Gameplay Weapon Dot Crosshair hedcrusha
- Added PROPER Gameplay Weapon Sway Reworked
- Added PROPER UI Compass Size Expanded
- Added PROPER UI InGameUI Cursor Color Changed
- Added PROPER UI Instant Map Object Zoom
- Added PROPER UI Solid Black Ingame Menus Background CSL
- Added PROPER UI Speedup RscMapControl
- Fixed PROPER Gameplay Vehicle No Lock PvP
Finally all non guided weapon can no longer be locked. All guided (missiles) can.
2007-11-02
- Added PROPER Gameplay Object SupplyRadius Expanded
- Added PROPER Gameplay Sound Mine Explosion Sound Effect Added
- Added PROPER Gameplay Sound SoundFly Reworked
- Added PROPER Gameplay Sound SupersonicCrack Effect Removed
- Added PROPER Gameplay Vehicle GetInRadius Expanded
- Added PROPER Gameplay Weapon HandGrenadeTimed Explosion OnImpact
- Added PROPER Gameplay Weapon No Dexterity
- Added PROPER UI Audio Options Dialog Redesign
- Added PROPER UI Campaigns Dialog Redesign
- Added PROPER UI Difficulty Options Dialog Redesign
- Added PROPER UI Gear Dialog Redesign
- Added PROPER UI Key Configuration Dialog Redesign
- Fixed PROPER UI Main Menu Dialog Redesign
- Added PROPER UI Missions Dialog Redesign
- Fixed PROPER UI No PeripheralVision: blood splash was not completely removed (small transparent black square texture was still visible).
- Added PROPER UI No Progress Bar
- Added PROPER UI SelectIslands Dialog Redesign
- Added PROPER World Desert Island Instant IntroAnims
2007-10-30
- Added PROPER World Sahrani Rahmadi Instant IntroAnims
- Fixed PROPER Anims Working Healing Animation:
Wrong include path made it completely non functional. Sorry about that!