Heliport Module – Take On Helicopters
Jump to navigation
Jump to search
Heliport Module creates heliport composition as seen in Take On Helicopters campaign, including helicopters player purchased and all their components and damage status.
Mission Usage
Startup
- Place Modules (F7) > Heliport logic
- Place empty helicopter which will be used as a default helicopter
- Synchronize (F5) the helicopter with the module logic
Optional logic variables
- hsim_helicopterDefault = Object or String; - Sets default helicopter withoit need to synchronize it. When String is used, it contains vehicle class of helicopter which will be created.
- Example: this setvariable ["hsim_helicopterDefault","Heli_Medium01_H"];
- Default value: None
- allowAmbientLife = Boolean; - True to enable ambient planes, boats and helicopters.
- Example: this setvariable ["allowAmbientLife",false];
- Default value: true
- allowSetDate = Boolean; - True to enable changing date according to heliport progress (every finished mission adds one day to the progress).
- Example: this setvariable ["allowSetDate",false];
- Default value: true
Optional global variables
Presence of following variable can affect how Heliport init behaves:
- hsim_heli = Object; - Forced helicopter, will replace helicopter selected by player on heliport.
- If engine is not running (e.g. not set as Flying in editor), it is teleported on heliport's helipad.
- If player is not in any vehicle, he's teleported in fron of the helicopter
- hsim_heliForced = Object; - Forced helicopter, ignores any teleporting to heliport.
Addon Usage
Main article: CfgBase
You can add new helicopters or items, add a heliport compositions or new staff members.