Targeting Config Reference – Arma 3 Talk
Configuration
Disable locking of all non guided weapons with AutoGuideAT disabled
URL: link (dead link)
HowTo: set canLock=1 to all weapons with canLock=2 except for guided missiles. Ref:
laser/wire/radio guidances = manual aiming until impact radar/auto tracking/IR guidances = autolock (current tablock/mouse 2) fire and forget style
Resolution: canLock=1 (locking based on difficulty) is no longer used
Add cursor to driver/pilot view in vehicles like in OFP to ease commanding the gunner or troops
URL: link (dead link)
HowTo: Is in TKOH (Hinds). Should only to assign a cursor text for the right config key.
Resolution: Cursor is present when commanding. Possible also via HMD.
Remove radar infos for non-radar equiped Vehicles and Aircrafts
URL: link (dead link)
HowTo: radar (1) removal from xxxCanSee of the given vehicle position (driver/gunner/commander).
Resolution: Arma 3 Targeting config reference#radarType
Static weapon (TOW, MK19, M2, ASG-30) are visible on radars
URL: link (dead link)
HowTo: Set irTarget=0 for in StaticWeapon (and maybe leave it own/set to 1 for StaticAAWeapon).
Resolution: Done
Tanks with auxilary Power Generators turn on main motor when turning the turret
URL: link (dead link)
HowTo: Set startEngine=0 in given turret when the turret does not operate on main motor.
Resolution: Done
Make it possible to have a weapon able to lock air units only
URL: link (dead link)
HowTo: Set airLock=2 for AA missiles (and AAA guns?).
Resolution: Done
Airplanes survive too many AA missile hits
URL: link (dead link)
HowTo: tweak armor/armorStructural for planes.
Resolution: Done
FFARs should be operated by pilot
URL: link (dead link)
HowTo: Move unguided missiles from gunner turret to pilot weapon/magazine definition.
Resolution: Troublesome with AI
Improve helicopter main gun dispersion
URL: link (dead link)
HowTo: Tweak dispersion value.
Resolution:
Many missiles are flying too fast
URL: link (dead link)
HowTo: Tweak initTime, thrustTime, thrust (cfgAmmo) and initSpeed (cfgMagazines) of missiles. Ref: GLT Real Air Weapons (RAW) (dead link)
Resolution: Needs review
CH-29 missiles burn out too quickly
URL: link (dead link)
HowTo: Tweak initTime, thrustTime, thrust (cfgAmmo) and initSpeed (cfgMagazines) of missiles. Ref: GLT Real Air Weapons (RAW) (dead link)
Resolution: N/A for Arma 3
Vikhr Missiles CfgAmmo should be changed to make the Vikhr Ground-Attack only
URL: link (dead link)
HowTo: Set airLock=0 for M_Vikhr_AT (cfgAmmo). For A3 these might be relevant: M_Titan_AT, M_NLAW_AT, M_Air_AA and subclasses.
Resolution: N/A for Arma 3
Simulate laser guidance by helicopter weapons (like Hellfire for AH-64 Apache and AH-1Z Cobra)
URL: link (dead link)
HowTo: Set canLock=1 and manualControl=1 or add Laserdesignator_mounted and irLock=0 (or Make laserLock and nvLock independant to canLock).
Resolution: N/A for Arma 3
Beeping noise when acquiring missile lock is WAY too loud
URL: link (dead link)
HowTo: Improve soundLocked[] sound file.
Resolution: Done
Rockets 9M117M1 Arkan / 9M113 Konkurs / 9M119M Refleks not laser/wire-guided
URL: link (dead link)
HowTo: Set manualControl=1, canLock=1 and not too high missile speed.
Resolution: N/A for Arma 3
Refleks and arkan missiles cannot be guided manually, only with auto-guiding
URL: link (dead link)
HowTo: Set manualControl=1, canLock=1 and not too high missile speed.
Resolution: N/A for Arma 3
Locking delay is too short for most missile launchers
URL: link (dead link)
HowTo: Adjust weaponLockDelay from 3 to higher values per missile.
Resolution: Rejected
Equip more vehicles with a laser weapon - Laser FCS (Firing Control System)
URL: link (dead link)
HowTo: Add Laserdesignator_mounted weapon to more vehicles.
Resolution: Done
Require engine changes
Ordered by assumed priority (first is highest) and hopefully limited effort.
Add option to restrict radar locking (TAB target cycling) of vehicles
URL: link (dead link)
Comment: Could be done with canLock=1 for all non Fire-And-Forget (FNF) guided missiles as AutoGuideAT makes it a difficulty setting.
Resolution: Arma 3 Targeting config reference#allowTabLock
Add difficulty option to disable radar of vehicles (that don't have one in reality)
URL: link (dead link)
Comment: Needs a new config value like hasRadar, link it to difficulty level or a new setting and disable it for vehicles with hasRadar=1 in Veteran/Expert. This way new players could still play with "always radar" in lower difficulty.
Resolution: Arma 3 Targeting config reference#radarType
Add option to disable friend-foe radar signature (difficulty setting)
URL: link (dead link)
Comment: To keep it for lower difficulty, but allow more realistic and better gameplay in Veteran Expert. Could be linked closely with the suggested IFF changes.
Resolution: Done in Arma_3_Sensors
Add difficulty option to hide the locking cursor
URL: link (dead link)
Comment: To make player rely on locking sound only. Defined in CfgInGameUI-Cursor/lock/target/select_target.
Resolution: Rejected
Radar targets and locking ability needs to be limited by object drawing distance for units/vehicles with irScanToEyeFactor=1
URL: link (dead link)
Comment: To reduce/remove locking abuse. Only with irScanToEyeFactor>1, radar detection/locking should go beyond viewable distance.
Resolution: Should work
Airborne chopper to be rendered in larger distances
URL: link (dead link)
Comment: Ondrej: The rationale why only planes and not helis that planes are mostly flying higher, and there are less planes in the mission, but in principle the solution can be easily extended for helis as well later.
Resolution:
Improve radar and friend-foe-identification (IFF) simulation
URL: link (dead link)
Comment: Picks up ideas from Hladas in the BI forum discussion. Improvements here would help big time.
Resolution: Done in Arma_3_Sensors
irScanGround = 0/false does not limit radar/target identification to air vehicles
URL: link (dead link)
Comment: Seems like a bug or functionality is different. No (for me accessible) information available about it.
Resolution: Arma 3 Targeting config reference#irScanGround
Simulation shotRocket ignores ballistic profile (gravity) after rocket burn out
URL: link (dead link)
Comment: Makes rockets way too easy to shoot distant targets. Not realistic and looks weird too.
Resolution: Done in Arma_3_Sensors and missileLockMin/MaxDistance properties
Disperion for rockets
URL: link (dead link)
Comment: Lack of dispersion makes especially for air units hard to hit targets. Not realistic and bad for gameplay.
Resolution:
Disable auto locking of infantry launchers or reduce automatic lock area
URL: link (dead link)
Comment: While both should be realistic, with the visible locking cursor it makes them too easy to use and strong. Could be solved with the option to hide the locking cursor, or make (some) launchers require RMB use to lock onto a target.
Resolution: Arma 3 Targeting config reference#missileLockCone
Improve countermeasures and warning system
URL: link (dead link)
Comment: cmImmunity should be tweaked, but AI use needs be improved as well as MP issues.
Resolution:
Missiles don't lead moving optical/laser targets
URL: link (dead link)
Comment: Very important for manual guidance of missiles.
Resolution: Needs review
SACLOS guidance unrealistic
URL: link (dead link)
Comment: Very important for manual guidance of missiles.
Resolution: Needs review
ballisticsComputer calculation uses inverted target lateral velocity when facing south
URL: link (dead link)
Comment: This bug should be finally fixed.
Resolution: Fixed
Locking of _guided missiles_ does not work as pilot without gunner
URL: link (dead link)
Comment: Useful for lower difficulty settings.
Resolution:
Add additional "preparation" time when selecting launchers
URL: link (dead link)
Comment: To make infantry launcher use non as simplistic/gamey.
Resolution:
Make fuseDistance config entry working for Rockets/Missiles/RPGs
URL: link (dead link)
Comment: Useful tweak.
Resolution:
Add more damagable systems and indicators for fixed-wing-aircraft
URL: link (dead link)
Comment: Should be present already in A3, yet further tweaks/improvements would be useful.
Resolution: