BIS fnc bloodEffect – Talk
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The function itself is really weird. Depending on the number sent to the function, it'll fade different parts of the blood effect at different speeds. This continues up to value 70, where it has a set amount of set fade and commit. That means the number actually only affects where the effect gets removed the fastest, and values above 70 simply dictate that the blood should be removed evenly across the screen (ctrlSetFade set to 0.7 across the board). All commits are 0.2 across the board regardless of values passed on. I've added official parameters as detailed in the function description until it can be tested further. --Tryteyker- (talk) 22:15, 29 September 2014 (CEST)