Talk:BIS fnc spawnVehicle
_uav = ([getPos player, 0, "B_UAV_02_F", group player] call BIS_fnc_spawnVehicle) select 0;
//crew is created and immediately deleted
//crew created but not in the players group
(crew _uav) join (group player);
//now crew is in the same group
Is this intended behaviour of the function?