During tests I found out that the statement:
"the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot"
is not true at the moment. By calling the command from server side it doesn't replace the old weapon. Instead it stacks - when you manually wear off the old weapon, the new one appears instantly in the main weapon slot. Can someone confirm that? (By calling it locally - everything works as intended) --Nickorr (talk) 22:22, 6 July 2015 (CEST)