Talk:drawEllipse

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this might work (from the forums: untested) by: ruag2vbs

testFunc = { map drawEllipse [ getPos player, 50, 50, 0, [1,1,0,1], ""]; };
while { true } do
{
  if( map == map ) then
  {
    map ctrlSetEventHandler [ "Draw", "[_this] call testFunc;" ];
       
    waituntil { map != map };
  };

};

Broken Notes

Fill can be empty string or path to texture with which to fill the ellipse.

Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.