forceWeaponFire – Talk

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With the absence of official world on locality I tested this using this script:

if (isDedicated) then { sleep 10; _player = playableUnits select 0; _player forceWeaponFire [currentWeapon _player, "FullAuto"]; diag_log [_player, "command done"]; };

The firemode changed but it didn't make my rifle fire. It works locally no problem. Added note to description to reflect this. -- KK