forceWeaponFire – Talk
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With the absence of official world on locality I tested this using this script:
if (isDedicated) then {
sleep 10;
_player = playableUnits select 0;
_player forceWeaponFire [currentWeapon _player, "FullAuto"];
diag_log [_player, "command done"];
};
The firemode changed but it didn't make my rifle fire. It works locally no problem. Added note to description to reflect this. -- KK