say – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search

There seems to be an important problem with Say and cameras.

Lets say you have an object which is going to emit a sound. Now you create a camera 1000m away of it and make the object to say something. Surprisingly the sound is played at camera position, if you destroy the camera (back again to first person player), the sound is still in the head of the player.

---

Generalcarver
This command is global and transmitted across the network. Execute it on the server only in your multiplayer missions, otherwise each player's execution will transmit and replicate across the network. Hence, you will get the sound being played however many times there are players on the server.

I cannot confirm that say is global like Generalcarver states. His statement is unlike to popular experience with say locality. Please provide a sample mission/code to show your call true. Thanks. -- Kju 12:46, 7 June 2010 (CEST) --- I stand 100% behind Kju, maybe it had changed in one of the last Beta's but never the less, in all versions before are 100% local ! Generalcarver might have executed the say global like via trigger to get his result. -- Lester 12:36, 8 June 2010 (CEST)

gibberish

the information on the main page is gibberish.

ofp syntax requires

_someGenuineObject say "SomeSound"

camera positions or otherwise don't appear to affect the outcome.

the main page lists 3 parameters but the example only shows 2.

Mikero (nee Ook?) 01:34, 6 June 2012 (CEST)