Flag (US) (West) - FlagCarrierWest setFlagTexture "\ca\misc\data\usa_vlajka.pac"
Flag (SLA) (East) - FlagCarrierNorth setFlagTexture "\ca\misc\data\sever_vlajka.paa"
Flag (RACS) (Guer) - FlagCarrierSouth setFlagTexture "\ca\misc\data\jih_vlajka.paa"
--Doolittle 20:35, 7 July 2007 (CEST)
This seems to be a global effect. I.e. only server need execute. --Doolittle 18:45, 8 July 2007 (CEST)
- I'm nearly positive it was local in OFP, but a quick test has shown that it is global in ArmA. --Tactii 01:32, 11 July 2007 (CEST)
Are there any Arma 3 flags that work with this command? --GalZohar 14:48, 11 March 2013 (GMT)
- There's one flag derived from FlagCarrierCore (FlagChecked_F) for which setFlagSide is working, but setFlagTexture isn't working yet. The texture as set from the init is also not animated currently.--HitmanFF
.pbo vs mission folder (unconfirmed)
- Posted on November 23, 2014 - 20:56 (UTC)
- Be very carful on MP servers with own textures. It seems that it is not enough to run local on server (e.g. via BIS_fnc_MP with [..,..,false,false]). Flags that are already in the game are no problem. But own textures (not important wether .jpg or .paa, I always prefer .jpg because they are much smaller) ONLY work when the mission is compressed into .pbo. That is important because many mission makers share and upload their missions as folders. Normally, that is no problem and works quite well, but in this special case, the server is not able to find the particular texture that is placed within a folder in the mission. That only works when mission is presented as .pbo. Failure: Warning Message: Cannot load texture mpmissions\v_02_[i_zg]uebungskarte.altis\pics\flags\flagge_aut.jpg. This you will get if mission is not uploaded as .pbo.