Terrain Processor: Point: With Rotation

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Task details

Task name : Point: With Rotation

Dll plugin name : BITasksPlugin.dll

Geometry type : Point, PointM, PointZ

Heightmap : No


Method puts objects on points with defined or random rotation.

Object prototype parameters

  • OBJECT - Object's prototype name
  • PROB - Object's probability
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • RANDROT- Random rotation (true x false)
  • ROTATION- If random rotation is false, then use this value. ROTATION is specified in radians, anti-clockwise, with 0 being North.


Very simple algorithm, it places objects with fixed or random rotation on given points. It can be used for any single object where particular orientation is desired and known: small crosses, chapels, street lights, towers etc.


For each shape point do :

  1. Get rotation
  2. Add object