Terrain Processor: Tutorial Sample project
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Summary of the content of the sample data pack for the Terrain Processor demo map project for Arma 3. Use with the Terrain Processor Tutorial.
Export folder "map_TPDemo" to P:\ a3\..
- Map_TPDemo // Project folder
- Data // Data folder for binarizing
- Layers // Satellite and mask textures generated by Terrain Builder
- Roads // Roads shapefile and roads configuration file. Don't forget that roads shapefile has to have origin at 200 000,0
- roads.dbf // Database file for shapefile
- roads.shp // Roads shapefile
- roads.shx // Roads shapefile index file
- RoadsLib.cfg // Configuration file for roads
- L-Middle_mco.paa // Missing description
- pictureMap_ca.paa // Terrain splash screen
- s_satout_co.paa // Texture for outside terrain.
- Map_TPDemo.Cache
- Map_TPDemo.Layers
- Map_TPDemo.Shapes
- Source // Source data folder
- Heightmap // All heightmap files (original, with perlin noise in forests and with roads smooth)
- heightmap.asc // UTM heightmap 1024x1024, 4 meters cell
- OpenStreetMap //Folder for downloaded OSM data
- Shapefiles // All shapefiles used for project (forests, roads, ...)
- TemplateLibs // Object templates libraries
- arma 2 buildings.tml // Arma 2 buildings templates
- arma 2 bush.tml // Arma 2 bush templates
- arma 2 misc.tml // Arma 2 miscellaneous objects templates
- arma 2 trees.tml // Arma 2 trees templates
- TerrainProcessorOutput // Output folder for Terrain Processor tasks
- Forests.tpp // Terrain Processor project for forests / treelines, plants all trees in terrain
- HeightmapGeneration.tpp // Terrain Processor project to create UTM heightmap from Geodetic heightmap, insert perlin noise in trees and smooth terrain under roads
- layers.cfg // Terrain Builder layer configuration file
- mapLegend.png // Layers map legend image file
- mask.tif // Layers mask file
- Powerlines.tpp // Terrain Processor project for placing powerline poles
- RoadVergePosts.tpp //Terrain Processor project for placing road stones near roads
- satellite.tif // Satellite image file
- satelitte.wld // Satellite image projection file
- HayBales.tpp // Terrain Processor project for placing haybales
- Heightmap // All heightmap files (original, with perlin noise in forests and with roads smooth)
- cfgAmbient.hpp // Config include: configuration file for ambient life.
- cfgClutter.hpp // Config include: terrain clutter settings.
- cfgSurfaces.hpp // Config include: terrain surfaces settings.
- config.cpp // Terrain configuration file
- Map_TPDemo.hpp // Config include: Places names file, generated automatically by Terrain Builder upon WRP export.
- map_tpdemo.tv4p // Terrain Builder project file.
- Data // Data folder for binarizing