Wrenchman1/Sandbox – User

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This tutorial aims to step anyone wishing to mod Arma 3, specifically in the process of creating a helicopter. It should step you through most of the process, including custom models, sounds, basic animations, and configurations. While it is focussed on a basic helicopter, some of these steps could be applied to making a car, tank, boat, or other vehicles.

While not designed with Arma 3 in mind, Mondkalb's addon tutorial is a good introduction to the basics of making an addon.

Requirements

  • Arma 3 Mod Tools (You can find this on steam, in the tools section of the library)
  • Blender is used for this tutorial, however most 3D modelling software should work well. (Your mileage may vary)

Basics

Creating the associated files folders mounting p drive etc

Configuration Part 1

Most basic configuration, displayname etc. pretty much just having a custom name and then inheriting the hummingbird, to get a working custom mod into the game as quickly as possible.

Building the Addon

Addon builder guide, mod showing up in arma. basic issues i.e. editor zeus lists

Modelling

Making a basic model, importing into addon builder, basic LODs and pilot proxy Textures perhaps?

Animations

Rotor spin animation. No idea how to yet but the ramp opening, gears

Sounds

Basic changing rotor sound, getting in/out sounds

Configuration Part 2

Custom flight stats Editor listings Flares, inventory perhaps

Weapons

Add a basic minigun,missiles?

Publishing to workshop

Overview of how to use the workshop publisher, not too complicated though.

Helpful links

CfgVehicles references etc