User talk:IT07

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switch vs call

I moved your note to talk since cannot confirm the validity of your claim Killzone Kid (talk) 23:01, 5 July 2015 (CEST)


The empty string in your example is present in both arrays. How can you say the magazine array is an empty string if the string was always there? It only returns weapon cargo. If there is no magazine in the gun it is not part of the cargo. The command is not bugged.

You did not read what I said. INSTEAD of the non-existent mag being an EMPTY STRING, IT IS NOT THERE. Which means that checking for a mag in a weapon is stupidly difficult. I will do it again for you: WITHOUT BIPOD AND MAG: ["weaponClassName","silencer","laser/light","scope",""] WITH MAG AND WITHOUT BIPOD: ["weaponClassName","silencer","laser/light","scope",["magClassName",30],""]

See the difference??

Sorry, I just reread it. My mistake. I have to disagree with being stupidly difficult though. You could use this method: _weapCargo = weaponsItemsCargo player; _hasMag = (typeName (_weapCargo select 4) == "ARRAY"); if (_hasMag) then {hint "Weapon has a magazine} else {hint "Weapon doesn't have a magazine"}; This doesnt justify as a reason not to fix this, but there is at least a solution.
Benargee (talk) 02:03, 23 August 2015 (CEST)

Kronzky note

I deleted your first note, because it is misleading, and not what Kronzky note says at all Killzone Kid (talk) 15:49, 25 August 2015 (CEST)


Could you please report issues on Feedback Tracker instead? Thanks Killzone Kid (talk) 19:08, 30 September 2016 (CEST)

Community wiki

I have removed your obscene comment. If you have an issue with wiki content or how it is managed, you can always contact one of the administrators. Otherwise please refrain from such behaviour in the future or your editor access to the wiki will be removed. Killzone Kid (talk) 21:29, 2 May 2017 (CEST)