select

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Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Selects an element from an array, config entry from Config or substring from a string or a range from an array.

Syntax

Syntax:
array select index
Parameters:
array : Array
index: Number - Index 0 denotes the first element, 1 the second, etc. If index has decimal places it gets rounded down for fractions less than or equal .5, otherwise it gets rounded up.
Return Value:
Anything

Alternative Syntax

Syntax:
array select boolean
Parameters:
array : Array
boolean: Boolean - true => 1, false => 0
Return Value:
Anything

Alternative Syntax 2

Syntax:
config select index
Parameters:
config : Config
index: Number - Index 0 denotes the first element, 1 the second, etc. If index has decimal places it gets rounded down for fractions less than or equal .5, otherwise it gets rounded up.
Return Value:
Config

Alternative Syntax 3

Syntax:
string select [start, length]           (since ["Arma 3","Arma3",127,126674,"Development"])
Parameters:
string: String
[start, length]: Array
start: Number - String position to start selection from. 0 denotes the first character of the string, 1 the second, etc. If passed number has decimal places it gets rounded down for fractions less than or equal .5, otherwise it gets rounded up.
length (optional): Number - Number of the string characters to select. If "length" is omitted, selection will be made from "start" to the end of the string.
Return Value:
String

Alternative Syntax 4

Syntax:
array select [start, count]           (since ["Arma 3","Arma3",131,127272,"Development"])
Parameters:
array: Array
[start, count]: Array
start: Number - Array index to start selection from.
count: Number - Number of array elements to select. If the selected range exceeds source array boundaries, selection will be made up to the last element of the array.
Return Value:
Array

Alternative Syntax 5

Syntax:
array select expression           (since ["Arma 3","Arma3",155,133771,"Development"])
Parameters:
array: Array
expression: Code - expression that is expected to return Boolean or Nothing. If true is returned, the original array value of currently tested element _x will be added to the output array
Return Value:
Array - array of all elements from the original array that satisfied expression condition

Examples

Example 1:
[1,2,3,4] select 2; //result is 3 position player select 2; //result is Z coordinate of player position
Example 2:
["", currentWeapon player] select alive player; //if dead "" is selected
Example 3:
(configFile >> "cfgVehicles" >> typeOf vehicle player >> "Turrets") select 0 >> "gunnerAction";
Example 4:
hint str ("japa is the man!" select [8]); //the man! hint str ("japa is the man!" select [0,7]); //japa is
Example 5:
hint str ([1,2,3,4,5,6] select [1,4]); //[2,3,4,5]
Example 6:
_even = [1,2,3,4,5,6,7,8,9,0] select {_x%2 == 0}; // returns [2, 4, 6, 8, 0]

Additional Information

Multiplayer:
-
See also:
selectRandomsetresizereverseinfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamssplitStringjoinStringpushBackpushBackUniqueapply

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 3 March 2009
General Barron
When combined with the count command, this can be used to read all entries out of a config; even when you don't know exactly how many entries there will be. See the notes under count for more info.
Posted on 27 Sep, 2013
Killzone_Kid
Rounding of fractions with select is not the same as when you use round command: _roundThis = 0.5; hint str ([0,1] select _roundThis); //0 hint str round _roundThis; //1
Posted on 30 May, 2014 - 1549
ffur2007slx2_5
In ArmA3 ver 1.18, Boolean type supported. Which true defaulted as 1 and false as 0. [0,1] select (56 > 40) // 1 [0,1,2] select ((!isNil "v") && false) // 0
Posted on 14 juil, 2016
Pierre MGI
You can substract array from array using select: _array = [[1],[2],[3]]; _sub = [2]; _array - _sub // [[1],[2],[3]; _array select {!(_x isEqualTo _sub)} // [[1],[3]]; [[1],[2],[2],[2],[2],[3]] select {!(_x isEqualTo _sub)} // [[1],[3]];

Bottom Section

Posted on June 22, 2015 - 23:23 (UTC)
Killzone Kid
Usually when select tries to pick up element out of range, Arma throws "division by zero" error. However there are exceptions. Basically as long as index of element you are selecting is less then or equal to array size, you will get no error. [] select 0; //ok, result is nil [1,2,3] select 3; //ok, result is nil [1,2,3] select 4; //division by zero
Posted on November 12, 2016 - 22:36 (UTC)
Commy2
It is not safe to escape the code block of alternative syntax #5 with exitWith, breakOut etc.
x3 = [1,2,3,4,5] select { if (_x == 3) exitWith { false; }; true }; // could be expected to be: x3 = [1,2,4,5] // actual result: x3 = false
Posted on February 14, 2017 - 16:26 (UTC)
Igneous01
Syntax #5 is the equivalent of passing in a predicate that returns a boolean. In SQF, a piece of code will always return what the last executed command returned. myAliveUnits = allunits select {alive _x;}; // alive returns a boolean, the last statement run was alive _x, therefore this piece of code will return a true/false to the select command myEastGroups = allgroups select {side _x == EAST;}; // returns all groups that are side EAST my4ManGroups = allgroups select { count (units _x) == 4;}; // returns all groups that have 4 men in them UnitsThatDetectedMe = allunits select {_x knowsAbout player > 0.1;}; // returns a list of units that have detected the player