addMPEventHandler
From Bohemia Interactive Community


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Introduced in
- Game:
- Arma 2: Operation Arrowhead
- Version:
- 1.55
Description
- Description:
- Adds MP event handler (EH) to the given object and returns EH handle. MP event handlers are added globally to every client on network in multiplayer and will fire on every client too upon event. If EH has some data to return upon event (e.g. the "MPKilled" EH will return an array with 2 elements: the killed unit, and the killer), it is passed in _this variable. Since Arma 3 v.1.63.137807 the EH handle is also stored in _thisEventHandler variable and is available during EH code execution.
For more information see: Arma_3:_Event_Handlers#addMPEventHandler
Syntax
- Syntax:
- object addMPEventHandler [type, expression]
- Parameters:
- object: Object - object to monitor
- [type, expression]: Array
- type: String - event handler name
- expression: String or Code - expression to execute
- Return Value:
- Number
Examples
- Example 1:
_index = player addMPEventHandler ["mpkilled", {Null = _this execVM "playerkilled.sqf";}];
Additional Information
- Multiplayer:
- -
- See also:
- EventHandlers listremoveMPEventHandlerremoveAllMPEventHandlers
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
Bottom Section
- Posted on May 8, 2015 - 12:24 (UTC)
- Killzone Kid
- MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Commands utilizing global arguments
- Commands with global effects
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List
- Command Group: Multiplayer