confirmSensorTarget

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Description

Description:
Sets for which Side the entity becomes a "confirmed hostile" target - a target that becomes highlighted red on the sensors display.
Groups:
Sensors

Syntax

Syntax:
vehicle confirmSensorTarget [side, isConfirmed]
Parameters:
vehicle: Object
side: Side
isConfirmed: Boolean
Return Value:
Nothing

Examples

Example 1:
vehicle player confirmSensorTarget [blufor, true];

Additional Information

See also:
setVehicleRadar setVehicleReportRemoteTargets vehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget

Notes

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