ctrlEnable

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Operation Flashpoint version 1.5
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.5

Description

Description:
Enable or disable a control of the currently active user dialog. Disabled controls cannot be clicked onto. Read Dialog Control for more information about user dialogs and controls.

Syntax

Syntax:
ctrlEnable [idc, enable]
Parameters:
[idc, enable]: Array
idc: Number - control ID
enable: Boolean - true to enable the control, false to disable it
Return Value:
Nothing

Alternative Syntax

Syntax:
controlName ctrlEnable enable
Parameters:
controlName: Control
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
ctrlEnable [100, false]
Example 2:
_ctrl ctrlEnable false

Additional Information

Multiplayer:
-
See also:
ctrlEnabled

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 20, 2017 - 11:59 (UTC)
Yuval
Please do note that enabled controls can gain focus upon click. Therefore do not enable background controls or else they will cover any controls on top of them.
As a general rule of thumb, enabled controls should only be already on the top of the GUI.